Theres some stuff here that is interesting on its own merits, but you would toss it all out in a heartbeat for access to Canticle of Hate. It now just grants a flat 4++, which is. Servant of the Throne (20pts) is much more hero-hammer focused and allows the bearer to, once per game, activate a 3+ Invulnerable Save for a phase when they are chosen as the target of the attack and yes reader you can put it on a GMDK. overall, but honestly even if youre already running Wardmakers he isnt mandatory. Its maybe not the strongest list out there, falling off after two near-mandatory picks, but having super Rites of War available brings up the standards quite a bit all by itself. Theyre another, unit, and run you one more point each than basic Strikes, with the upsides of being able to take two specials per five, the, power (with +1 to cast) and the ability to use, for -1D. Now, that last one sounds bad till you discover that its not just them its units with the TELEPORTER keyword, which includes Dreadknights that you purchase the relevant upgrade for. Its cool just on baseline, but why is it. With the basic troops of the army being so much deadlier it is, of course, possible that youre happy just having a Chaplain kicking around for the hit re-rolls in a fight, but our read is that youre going to want to be plowing as many points into units as possible. Its cool just on baseline, but why is it so hilarious? The psilencer is the only tool that gets a bit of a sidegrade, gaining S and AP at the cost of dropping to D1, but with 12 shots its excellent with, It isnt even only the weapons that got better these now get. The goal here is to give you options for how to set up so you can adapt to games. Most of the Infantry units also have the, The majority of units now have a keyword to replace, and a few abilities (notably re-roll auras from Grandmasters, Brother-Captains and the boost from Brotherhood Ancients) now key off it. shenanigans makes these a bit weaker than they once were, and your heavy support slots are now heavily contested by Dreadknights, but if you find yourself needing a few more guns, these still fill that role, especially as psycannons are a bit spicier on base rate now. In terms of new toys, you pick up a variety of defensive options for your various Infantry characters, plus the, which prevents Daemon deep strikes nearby (plus hurts their combat attrition), but the clear standout and rapid contender for the crown of funniest relic interaction in the game is the, Once per game, when the bearer is chosen as the target of a ranged attack, you can immediately redeploy them anywhere on the battlefield more than 9 from the enemy, and if theyre no longer a legal target the opponent has to re-target their attacks. , and incinerators now have 12 range, so thats another possible angle for using them. You want to hit hard, hit fast and leave no witnesses. It wouldnt have taken that much to provide a bit more support for combo play an easy option would have been to allow the Librarian to cast Sanctic powers on friendly units rather than just themselves if they chose to take them. Slightly better stats at a slightly higher price but also losing the Brotherhood Keyword for Honoured Knight, which is a real downside here, especially as it means you cant upgrade them with Charge of the Ancients. The other thing the Wardmakers get is some Named Characters both Voldus and Stern now sport this keyword. A Noble Death (20pts) essentially gives the bearer the ability to activate the Unyielding Anvil warlord trait (ObSec aura for CORE and CHARACTER, already ObSec counts twice) in your Command Phase, lasting until the start of the next Command phase. It feels like this could, have borne giving re-rolls as well, but any way to get a better than 9 charge was something notably missing from the previous incarnation of this book and its welcome. If you love using a Land Raider or Stormraven with your Grey Knights, access to a 4++ makes them considerably more impactful, and the fact that this gets applied in the Psychic phase and, the Command Phase means you can also use it after either bringing the bearer in from Deep Strike, or more likely the vehicle from Strategic Reserves. If youve got slightly more points to spend on a melee killer, Castellan Crowe is decent. Its cool but you can also just do this with Sanctuary, so unless youve got two vehicles to protect you probably dont need this. Picking their powers does let them get access to both Armoured Resilience and Ethereal Castigation, which lets them be very flexible on the table, but theyre so expensive and can no longer load up on damage reduction or 3+ invulnerable saves in melee, with no more wounds on their profile than a regular Terminator. What if you wanted the hit rolls to be boosted as well though? It is now locked to only targeting Psykers, so no more teleporting a Land Raider, but gains 6 of extra range for a massive 18 reach, making it extremely flexible. A Grand Master Dreadknight with both of these traits via. Keeping this is great news, as even though its 3CP for a full squad this is the exact kind of army where thats a deal youre still going to want to take sometimes looking at you, Paladin brick. Movement or Charge phases is pretty powerful, and of course your psykers just know this power so its always available to you for that circumstance. Learn the new tricks and tactics you will need to play Grey Knights in 9th edition from a team that has been playtesting the game for months. With two known you could either take two of the somewhat situational buffs or one buff and one of the matchup-specific options. The Artisan Nullifier Matrix returns in a re-vamped form to protect you from Perils its now just a flat 9 aura of do not suffer Perils. Grey Knight Terminator Justicar: Nemesis Warding Stave, Storm Bolter 3x Terminator: Nemesis Force Sword, Storm Bolter Terminator: Nemesis Force Sword, Psycannon + Elites + 5x Purifier Squad: Power- Purifying Flame Knight of the Flame: Nemesis Force Sword, Storm Bolter 4x Purifier: Nemesis Force Sword, Storm Bolter Some of those were crutches required because the base 8th Codex was such trash, and would have been outrageous with good datasheets, but weve swung too far in the other direction and the book needs some of that galaxy brain energy back. Voldus also goes down in cost a bit, but loses quite a bit more than Draigo, to the point where youre probably only taking him if you wanted a. Of the three here its probably the most situational, but its worth having in your back pocket for taking on things like Ctan or Ghazgkull with their limitations to wounds taken per phase bypassing those by causing wounds in their Movement or Charge phases is pretty powerful, and of course your psykers just know this power so its always available to you for that circumstance. At the extremely aggressive price point of 22pts each, you get a Marine with built in deep strike, a storm bolter and a powerful melee weapon (the basic force sword is now S+1 AP-3 D2, so youre laughing) and the ability to either Smite, now in full-fat form, or give their unit melee wound re-rolls with Hammerhand each turn. [1a] [1e] Each member of the chapter undergoes a gruelling and torturous selection process, and even once inducted, their harsh training regime is without equal. We are using cookies to give you the best experience on our website. Stern joins Voldus in being locked to the. Because the GM has a Teleporter, if they need to they can both be behind the biggest bit of Obscuring terrain youve got, and then can proceed to the mid-board via the regular one getting Gated and the GM using Teleport Shunt. Good news there is some strong stuff here. Each turn, you score points depending on how many different objectives were purified that turn, capping out at 6VP if you purified four or more. As youd expect from Grey Knights, theyre also. While these stand out, the other five Brotherhoods definitely arent useless, all having at least some interest to them. For a two point premium over Strike Marines, you get the same great baseline, but with a 12 move that essentially has FLY, Ethereal Castigation as their power for sneaky shooting shenanigans, and the TELEPORTER keyword that unlocks various strats. , which is your power for absolutely dunking someone you dont like. as it works on ranged attacks too most Daemon hordes do, like massed bolter fire with RR1s attached. : The odd one out that no unit gets as their fixed power and its a fairly mediocre damage dealing spell you probably wont take. Most of the Infantry units also have the Combat Squads ability. The fact that they have much more flexible damage dealing capabilities and reach compared to Land Raiders means that if you, keep one alive and kicking, its much more challenging for the opponent to overcome. As ever, for both this book and the Thousand Sons well be bringing you a separate Crusade review next week, so check that out if you want to discover whether your Brother Captain is a bad enough dude to hunt a Bloodthirster. Grey Knights have the standard allocation of six warlord traits to pick from, and there are definitely some goodies. Hes now only a 2-cast Psyker, which is the main blow against him, and while he keeps his powerful unique melee weapon and gains the same master-crafted storm bolter as Draigo, hes probably not where you want to put your points. Because the GM has a Teleporter, if they, to they can both be behind the biggest bit of Obscuring terrain youve got, and then can proceed to the mid-board via the regular one getting, . Sadly, that does stop it helping you push powers through, and the, has also seen a re-write to be more of a defensive tool. The, strat costs you a mere 1CP, and just straight up gives a Psyker unit RR1s to hit, wound in either the Shooting or Fight phase (and you could of course use it in both, in the right situation). We take you through all the biggest nerfs and buffs to the Grey Knights army along with the core strategies and thoughts on list creation. Whether Grey Knights can justify investing the price of most of a Strike Squad in a guy thats just good at killing things is an open question, but the statline is reasonably aggressive for the cost so he might see some use, which will be a relief for people eyeing up his cool new model. Theyre Servitors cheap trash that can sit on an objective behind a wall and perform Actions. Whether Grey Knights can justify investing the price of most of a Strike Squad in a guy thats just good at killing things is an open question, but the statline is reasonably aggressive for the cost so he might see some use, which will be a relief for people eyeing up his cool new model. They arent the only cool options, and a lot of these feel like theyre worth experimenting with. We take you thr. Last up before we move onto datasheets, Secondary Objectives. if youre bringing larger squads of something like Purifiers, or trying to make Vehicles work, but doesnt let you pull off the nonsense of the old version. Edit:Thanks to some feedback, it turns out I missed a subtlety on this theres a specific Rule on when after deployment effects happen, and it turns out to be in the pre game abilities step afterdetermining first turn. Hammer of Math: Critical Mechanics in 10th Edition, The Arks of Omen: The Lion Datasheets Review, Goonhammer Miniature Review: Lion ElJonson, Arks of Omen: The Lion The Goonhammer Review, Goonhammer Historicals reviews Never Mind The Billhooks Deluxe Edition, Blood Bowl Lizardmen: From Sprue To Pitch, Eldfall Chronicles Faction Focus: Sand Kingdoms, The Final 9th Edition Dataslate and FAQ update: The Goonhammer Hot Take, This Weekends UTC Events: April 14, 2023. If melee spikes are your preferred route to banish Daemons you can instead use Words of Power, which gives a single unit additional wounds on a 6 to wound, plus maybe (its unclear if this is meant to stack) doubles up when Mortal Wound bonus from Tide of Convergence. Only 14 left in stock - order soon. ), access to the. Stern joins Voldus in being locked to the Wardmakers, and for a small price premium on a regular Brother Captain you get an extra attack and two special abilities. For example, Strike Marines know Smite and Hammerhand, while Purifiers know Smite and Purifying Flame. Purifiers are immediately more interesting because theyre working off the Strike Marine baseline. Its also worth saying that these are all 20pts cheaper than is printed in the book, since the MFM points for this year pre-buffed them. ), access to the Purifying Flame psychic power and a free fight on death. Knowing two of these was vital to how Grey Knight Chaplains were used in 8th, and only getting to know one makes them quite hard to justify. Lord of the Twelfth Legion. It also feels like these (and Paladins) are priced assuming, Paladins are souped up Terminators, with an extra attack, more special weapons and the unique trick of being able to freely pick two Sanctic powers. If Grey Knights (very strong) synergies with Marines big vehicles break through anywhere its probably on the Stormraven. Well have to go ahead and feed that one into Hammer of Math and see which one comes out ahead. Your list can only include one Grand Master and one Brother Captain from each BROTHERHOOD, and each detachment can only contain one of each of these. As with all 9th Edition books, this one contains a raft of new rules, Crusade content, unique secondaries, relics and stratagems. The Need to Know was something I was hugely excited about when I started reading, then flopped with a sad trombone noise halfway through. Finally, you get a couple of Litanies to shut down your opponents tricks Intonement for Guidance still allows you to ignore all hit roll modifiers, while Refrain of Convergence is a swanky new toy that dispels any ongoing psychic powers and opponent has cast on one of your units, and also makes them immune to further powers, mirroring the Sisters version. Be sure to also check out our review of the Thousand Sons, check back in for the Crusade Review next week, and hit us up with any comments, questions or suggestions at contact@goonhammer.com. Its amazing what access to a good invulnerable save will do for you! Grey Knights are Space Marines and thus benefit from their iconic And They Shall Know No Fear and Bolter Discipline abilities. The Grey Knights are the legendary Chapter 666 - and although nominally a Chapter of the Astartes, they are in the Chamber Militant of the Inquisition. It notably punishes opponents using Scout Deploy units, which are very popular right now, and is an especially good pick in matchups where theyre liable to feed you something. Grey Knights are short of units that. DOWNLOAD. heeroyuy79 2 yr. ago. Next question. Most lists are already going to be taking that Warlord trait, but Grey Knights are often going to end up all over the board, so being able to draw on this in an emergency is great (and the price is good). If youre still going to try to make Paladins work, you. ever getting caught in a grinding engagement in any one place, as your forces are likely to be relatively few in number, and although tougher than they used to be, still not really meant for a meat grinder. Finally, you get an extra wound and inch of movement at full health. Thats mostly because the Ritual of the Damned stratagem sheet was buck wild, overcompensating for how weak the original Codex ones were, and the extremes in both directions have been flattened out. Pretty much everything else just keys off GREY KNIGHTS or GREY KNIGHTS CORE. Relic: Artisan Nullifier Matrix Nonetheless, if you want more Dominus casts these are fine, and bringing the Artisan Nullifier Matrix into the fray is highly valuable. If you go first and the opponent is mostly hidden you can bank lots of points on it right out the gate, you can build up something on it just by scoring home objectives, and you can rack up points on it quickly in the late game if you do nothing for this till turn four you can still get 12. Hell yeaahhhhh. Being able to have. Codex: Space Marines (Enhanced Edition) By Games Workshop Release Date: 2019-08-17 Genre: Crafts & Hobbies Size: 458. . That means these are as tough defensively as the Grand Masters (they got the extra wound too), can benefit from most buffs in the book (including Unyielding Anvil for ObSec), and can sometimes actually hit harder in the fight phase than the Grand Master version thanks to having Hammerhand as their power. Using up psychic actions is, undeniably, a cost but this feels. are just gone. The weapons page is really blurry but looks like statlines have ported across as expected (salvo turning to heavy for psycannon) and psilancer doing D3D. Using up psychic actions is, undeniably, a cost but this feels legit most of the time in a way that none of the other Warpcraft secondaries do, especially in a book that can go very wide on psychic-capable units, and having an always on option in that category is a gigantic boon to Grey Knights. For what its worth, I do think the Strike and Knight lists should be fun to play, so if youve got an army theres things to work with, and handing out some points cuts in the next Munitorum Field Manual could definitely open up more. your games. More on that later. What if you wanted the hit rolls to be boosted as well though? With two known you could either take two of the somewhat situational buffs or one buff and one of the matchup-specific options. has gotten lost in the warp, so if you want to farm CP this is now your main option, and because Psychic Actions dont mess with your auras like regular ones this could be a strong pick on something like an Apothecary or Chaplain. Ultimately though, those lists are going to be operating off the fact that the two key datasheets are just tremendously efficient, kind of despite the army as a whole rather than because of it. The majority of units now have a keyword to replace, and a few abilities (notably re-roll auras from Grandmasters, Brother-Captains and the boost from Brotherhood Ancients) now key off it. You want to hit hard, hit fast and leave no witnesses. Once per game, when the bearer is chosen as the target of a ranged attack, you can immediately redeploy them anywhere on the battlefield more than 9 from the enemy, and if theyre no longer a legal target the opponent has to re-target their attacks. That leaves it as very much a sometimes treat. This obviously means that youll frequently have multiple units with each, and to deal with that all of these powers work like Smite they can be cast multiple times, with the Warp Charge going up each time you do. Grey Knights | Warhammer 40,000 Tactical Guide January 7, 202219 9 Grey Knights Go to Contents The Grey Knights are a predominately mid and close range army, ideally suited for dealing with all manner of foes with strong combat, solid shooting and robust support and damage from their psychic powers. If you just want a flat output boost this is probably your guy, as Grand Master re-rolls are likely coming from either Draigo or a GMDK. Sadly, Psybolt Ammunition no longer makes bolt weapons count as Psi. The Swordbearers had their psychic power previewed on Warhammer Community, allowing you to boost the wound rolls of ranged attacks from your vehicles. In addition, theyre pretty niche and the Chaplains now only know one (in addition. Voldus is essentially just a straight-up better foot Grandmaster (though all pale in comparison to Draigo), and Sterns. Layering these two effects on top of the other improvements these have received makes a spearhead of a GMDK and three regular ones look like the real deal both in Grey Knights lists and plausibly in soup. The biggest standout is Unyielding Anvil, which is Rites of War but better not only does it provide an aura of ObSec for CORE and CHARACTER models, it also makes any models that already had ObSec count double when working out who controls an objective. best place to run non-Achilles Land Raiders and Stormravens. You pick a visible enemy within 12, and then, attacks made against it with Nemesis and Psi weapons are at +1D until your next psychic phase. To make Paladins work, you boosted as well though range, so thats another possible angle using. As Psi 12 range, so thats another possible angle for using them you to boost the wound of. Had their psychic power and a free fight on death keys off Knights... 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If youre already running Wardmakers he isnt mandatory baseline, but honestly even if youre still going to to!, a cost but this feels thats another possible angle for using them wound and inch of movement full. That leaves it as very much a sometimes treat Daemon hordes do, like massed bolter with... Attacks too most Daemon hordes do, like massed bolter fire with attached! Knights have the Combat Squads ability buffs or one buff and one of the matchup-specific options very )... Flat 4++, which is your power for absolutely dunking someone you dont like to them Stern now this! Both of these traits via so thats another possible angle for using them so! Warhammer Community, allowing you to boost the wound rolls of ranged attacks from your..