Earth and Travel Domains are okay, but nothing spectacular. Commanding Lash (C) is the Command spell for a single action, but only on something you just harmed. Recent Changes Longswords can be one-edged or twoedged swords. A variant of the Dark theme, with stronger color contrast. Human ancestry for Adapted Cantrip does a lot to make this work, bringing it up to an A. Warpriests (A). Eradicate Undeath (F to B, depending on how often you fight undead hordes) pumps out a big burst of positive energy to hurt undead. Forced Quiet (D) is mainly used to deny an enemy the ability to call for help or raise the alarm. While there will be moments where this is spectacular, theres also likely to be a moment where this gets someone killed, and successful adventurers (read: living ones) tend to be the ones that mitigate risks over the long term. A really good base if youre picking up expert weaponry from another source in the long run (Fighter or Ancestry), or taking Ranger Dedication to specialise in archery. The classic look for the Archives of Nethys. If youre not sure, PLEASE, talk to your GM about this one. The original alternate theme for the Archives of Nethys. Warpriests (C). A variant of the Round feel, more compact. Urgathoas edicts require you to work with undead, which is going to be problematic for most tables. Needing Crafting investment makes this worse. Charming Touch (D if youre ugly, B if youre hot) is a mostly social tool to make humanoid NPCs friendly, provided they can find you attractive. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. Cloistered Cleric (B). Champions (C). Moonbeam (C for Clerics, D for Champions) is a ranged blast with an automatic debuff attached, and utility against silver vulnerability, but mediocre damage. The default theme for the Archives of Nethys, forged on the fires of CSS3. 599 4.0. This trait indicates the alternate damage type. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. This trait indicates the alternate damage type. They typically can't be summoned. It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). Gets better at level 15, when it can also provide the properties of adamantine and mithral. | Fudge SRD Silver. Its nifty if you need to close a gap to start a fight, or run away in a hurry, and the Athletics boost is good for grappling and tripping. Champions (B). Gorum, the God of Kicking Ass and Taking Names CN (CN, CE). Cloistered Clerics (C). The Longbow is a great weapon for a little extra damage for casters. Torag, God of Hammers (And Not Thunder) LG (LG, LN). | Warrior, Rogue, Mage SRD Light theme with purplish hues and a simpler font. It gets better if you're Shield Blocking to draw out the fight. The only place in the CRB I can find where it bothers to make a distinction is create food. Colour Spray is okay (incapacitation is really rough), and Enthrall is decent. A variant of the Light theme, based on the Rulebooks. Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. Its not going to reach its full potential much of the time, but its excellent when it does. The default theme for the Archives of Nethys, forged on the fires of CSS3. | Monad Echo SRD Maybe Death domain for extra HP, but it's largely inferior to Lay on Hands. The original alternate theme for the Archives of Nethys. Alignment enables Paladins only. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. | 13th Age SRD Magic weapons have enhancement bonuses ranging from +1 to +5. Cloistered Clerics (C). Falchion. Erastil, God of Settlin Down on a Nice Quiet Farm LG (LG, NG, LN). For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. The classic look for the Archives of Nethys. S. C: A solid choice. Champions cannot currently serve Treerazer. Only saving grace is some solid area control spells. Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. Alignment enables Paladins and Redeemers. You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. Just fight fair and stay home while the diplomats are talking. You can use a special action while holding the sword to command the blade's edges to light on fire. But Im still new to the system so I dont know if theres a better way to do it, I liked the aldori swordlord in the kingmaker video game I played, but that was 1e, and was my only pathfinder experience since when I played way back in high school. Flame Barrier (F to C, depending on how often you face fire damage) grants a generous amount of fire resistance to you or an ally as a reaction. Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. Mostly average domains (Truth is nice), underwhelming spells. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Champions (C). Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. Agile: Finesse: Versatile S: Source Core Rulebook pg. Champions (B). Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. From 5th level, hide your party as well. Otherwise, you get the excellent Destruction domain, and a lot of the granted spells dont need high saves. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . Champions (C). The glittering hoard of a terrifying dragon. Usage varies by weapon; Bulk varies by weapon. Take its Course (D) can either abate the effects of poison or disease, or make them worse. Light theme with purplish hues and a simpler font. Alignment enables Paladins only. A variant of the Round feel, more compact. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. Longsword Source: Pathfinder Roleplaying Game Core Rulebook Advertisement Create a free account Attributes Longsword Longsword: This sword is about 3-1/2 feet in length. A variant of the Dark theme, with stronger color contrast. Champions cannot currently serve Rovagug. The glittering hoard of a terrifying dragon! Touch of Obedience (B for casters, D for martials) inflicts the stupefied condition on a touch. Alignment enables Redeemers only. The classic look for the Archives of Nethys. Better in social heavy campaigns. Solid selection of domains, though nothing fantastic until Travel grants flight. You get the Battleaxe (d8) for your weapon, which lets you use a shield, the Destruction and Nature domains, your choice of Font, and some terrain control spells. Cloistered Clerics (C). This trait indicates the alternate damage type. The blade is the same width most of the length, except for the tip, and even the tip of the sword is broader than the tip of a longsword. At spell level 5th, you gain a fly speed, which is fantastic. Sudden Shift (D) lets you get away from an enemy as a reaction, and grants concealment but only when they miss you with an attack. Light theme with purplish hues and a simpler font. Elven Songsword. Sarenrae, Goddess of Praise the Sun NG (LG, NG, CG). Overall nothing bad, just little that stands out. The lack of anything good on a success and potential for disaster makes this pretty bad. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Longsword. Cloistered Clerics (C). Cloistered Clerics (A). All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . Im also not opposed to reflavoring another weapon as a sword, like the elven dueling spear, and having the disarm be from catching weapons with the crossguard rather than the fork. The classic look for the Archives of Nethys. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. I know longsword in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. Touch of Undeath (D) is a relatively small amount of damage for a focus spell, requiring touch, with the small upside of negating positive healing in the target. Shield is excellent, +2 AC and blocks. Travel for flight is also worth consideration. What? Its an adequate debuff with a very niche bonus against a sleeping creature. But a two-handed weapon felt that it did not give anything. Warpriests (D). 1. Praise the Sun indeed. You dont get Divine Lance, mindlink and ghostly weapon are fairly niche, and the domains are underwhelming. Its a nice reaction for Clerics, but competes with Champions for theirs. Calistria offers some solid social and combat illusion spells, a variety of solid domains, and your choice of Divine Font. Warpriests (D). Not just basic D&D. Pretty much every edition has limitations on being small (including PF1 and even 5e somewhat). Veil of Confidence (C for Clerics, D for Champions) is a situationally useful tool which reduces the impact of fear effects on you. Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). You can find the stats of various material here. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Champions cannot currently serve Urgathoa. Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). Rovagug, The Reason that Golarion is Called The Cage CE (NE, CE). Check out our other SRD sites! A variant of the Round feel, more compact. Weapon is a whip, the domains arent too bad for you, but its just really hard to recommend the crazy evil swamp frog god for any character. You choose the damage type each time you make an attack. | Gods and Monsters SRD All three spells are good for you. Alignment, edicts and anathema are also important. So a longsword would be a "thin steel material" while a bow would be . | d20HeroSRD True Strike, an early wall spell, the amazing Nature Domain, the Earth domain theres a lot of gas here for Warpriests. An alternative feel, based on the Rulebooks. Light theme with purplish hues and a simpler font. o Raziel was a human vampire hunter turned vampire and eventually turned wraith following his execution at the command of his sire - seemingly for evolving wings before him o His preferred weapon is the Wraith Blade/Soul Reaver, a symbiotic weapon that contains his very soul due to time shenanigans. | Starjammer SRD Only awkwardness is that youre pushed to be an archer (which is certainly good), but the domains shine best in melee. C, but talk to your GM first. Only downside here is that the scimitar is only a d6, but the fire boost to Emblazon Armament helps offset that. For all characters, having an anathema that doesnt make your life miserable can be just as important as the benefits you gain by adhering to it. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Read Fate (D) is a mini-Augury that targets a single creature and is very GM dependent. New Pages C for backliners, A for frontliners. C to A, depending on campaign. The staff is a d6 weapon for you with no other bonuses, which is underwhelming but adequate. Edicts and anathema encourage one to be rather happy-go-lucky. Warpriests (B). | Heroes and Monsters SRD Might is an okay domain, and your three buff spells are all great tools for getting into melee. Because we all know that spreading the damage is the most efficient way of fighting. The edicts and anathema mesh nicely with your tenets. Asmodeus, God of Im Literally the Devil LE (LE). A variant of the Round feel, more compact. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Travelers Transit (D, then A at 9th level) you gain a climb or swim speed, which is fine. Alignment enables Redeemers only. You get to use a greatsword as your weapon. Magics Vessel (D for Cloistered Clerics early on, climbing to B. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. Harm only Divine Font is not great, and Might is the only half-decent domain available. Nightmare Domain. Knowledge Domain. Competitive Edge (C for casters, B for martials) is a powerful status self-buff which is likely to get much better for a few rounds. | PF2 SRD The longsword is the meat-and-potatoes martial weapon. A variant of the Light theme, based on the Rulebooks. Has no use in combat, and needs Intimidation investment. New comments cannot be posted and votes cannot be cast. You choose the damage type each time you make an attack. The domains are okay (Travel is good later on), and Lightning Bolt is a great blasting tool (4d12 is a lot), but you cant use Divine Lance at all. Harm-only Divine Font is less than ideal. Its best against mobs, poor against bosses. Treerazer, Wannabe Demonlord and a Hippies Worst Nightmare CE (NE, CE). Batpoop crazy edicts and anathema make this one for evil campaigns only. A variant of the Light theme, based on the Rulebooks. Travel Domain gets you a fly speed from 9th level, which is worth the feat investment. The glittering hoard of a terrifying dragon! Broadsword. Longsword - d20PFSRD Get the complete Extinction Curse Pathfinder 2e print bundle (ONE bundle available) Home > Equipment > Weapons > Weapon Descriptions > Longsword Cost 15 gp Weight 4 lbs. Niche, and a Goddess who wants you to be a & ;. The Command spell for a single action, but competes with Champions for theirs its open to interpretation and gives... 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