RELATED: Persona 5 Royal: Best Party Setup For Each Palace Finally, we hand off to Joker, who hits the enemies with MAPSIO/MAKOUGA, then follows up with CONCENTRATE again (if he has it) or another bout of MAPSIO/MAKOUGA. Reply to Shinya on your phone to travel to him, then talk to him to officially hang out. We opt for Sojiro - we didn't just go fight a cognitive version of Futaba's uncle in Mementos just to ignore Sojiro afterwards! Since it lowers your damage output considerably, you need a means of curing it - Mona's ME PATRA ability will do the trick, as will REPENTENCE ASHES and ALERT CAPSULE items. Persona 5 "An angel of Gnosticism, governing over peace and righteousness. Well we'll keep that in mind I guess. First things first, head to the LIBRARY and pick up the book [_DRESSED IN ASHES_] - undoubtedly here because of Kasumi's awakening. Rank Bonus: SPECIAL BOND READING: Allows you to clearly understand what other people are thinking. Put priority on the PYSCHO/CURSE BOMBS right now, as the ability to inflict PSY/CURSE and WIND/BLESS damage with items will make a huge difference in the upcoming boss battle. You're going to be timed in numerous ways at numerous stages of the upcoming encounter with Okumura, and having to read during the boss fight might not be the best idea if you want to beat the timer. After Eiko storms off, respond with "Absolutely." Watch the scenes and respond how you wish and you'll witness Kasumi's awakening scene, followed by an obligatory boss battle. However, if the enemy's attribute affinities are displayed as "? Lot on our plate, but we're going to try to boost some more confidant ranks (BKSTUNT's obsession), so sic Kawakami on some laundry and travel back to AKIHABARA, where you'll find Mishima. Wouldn't be much of a Palace if that didn't happen, but c'mon guys, you can jump up there. Makoto's a controlling (if well-meaning) busy-body and Eiko is a naive airhead, which are prime components for drama, as you'll soon see. The damage won't be stellar due to your foe's resistances, but even a weak attack boosted by CHARGE/CONCENTRATE will do not-insignificant damage. ", the answer to which was "Three watermelons in the sun.". More importantly, you can also find a GRAPPLE POINT to the south, on the southern set of stairs in the depression. Do so and you'll reach a small complex. That big bad boss battle we've been preparing you for? Respond with "That's the spirit." NOTE: DECARABIA enemies can drop LIQUID MERCURY, an otherwise rare component required to craft the PERMA-PICK. The team surmises the obvious - the big, red robot is probably the one we're looking for, or failing that, it might have some intel the smaller worker drones don't. Run past the first HYDRALIC PRESS and jump onto and across the second (western-most) HYDRALIC PRESS to reach a platform on which you'll find a Shadow, a chest ([_SNUFF SOUL_]) and a [_STORAGE CAPSULE_]. Hide, ambush them, then note two AIRLOCKS to the west (one OMEGA, one ALPHA) and one to the east (ALPHA). ", then continue on to school. Continue forward towards the door and watch a scene, after which you'll find the path ahead conveniently blocked. When the bum asks who sent you, respond with "It's none of your business." You know the drill: once you interact with this CONSOLE you'll disable a press, and you'll have to run back to the press within a set time limit and cross it. As you can see, this will toggle what AIRLOCKS are active. and when the CHIEF CLERK ROBOT mentions a promotion, respond with "I could make that happen, if" and the CHIEF CLERK ROBOT will mention that the Section Chief is apparently weak to WIND. Noir should have you covered, if Joker doesn't have a PSI attack. The hydraulic presses need to be stopped, and we'll find a CONSOLE that does to the south, opposite a laser-guarded ramp to the north. Talk to her and agree to hand out to move things along and she'll drag you off to SHINJUKU to look for dirt on Tsukasa. While you probably can't brute-strength your way through the next boss battle, getting a few levels certainly won't hurt and higher stats will allow you to survive with sloppier play (or poorer luck, as the case may be). We'll be back in Leblanc's after that, as our evening begins. We'll have two IMs when we're back in Leblanc, one from Mishima and one from Iwai. Ahead of you are two Shadows, one of which is significantly stronger than the other (likely a KUMBHANDA). ); ambush or avoid them if you can, but be sure to grab the [_STORAGE CAPSULES_] at the fork before exploring down to the south. Persona 5 Wiki Guide By CharlemagneXVII , LightEcoJak , Precocious Turtle , +1.9k more Dionysus updated Apr 25, 2017 The following page contains the information on the Persona Dionysus from. A very situational weapon. Rounding out the list of useful items are RASEETSU OFUDA and KONGOU OFUDA, which will buff the entire party's ATTACK and DEFENSE, respectively, something you can also facilitate with TARUKAJA (Skull) and MARAKUKAJA (Queen). Loot them, then continue north past the bridge (immediately stopping to nab another [_STORAGE CAPSULE_] to the west) to find a CONSOLE you can examine near a mechanical arm, which is apparently undergoing repairs. We'll be interrupted by some cultists, who would clearly rather indulge in delusion than accept reality. When we get back to Leblanc we'll get a group IM and an IM from the Wardens. After some chatter, go through the AIRLOCK and you'll be in a small room with two AIRLOCKS, which prompts more conversation. Before we mess with that, continue west and take out the Shadows lurking ahead (there should be two of them), then nab a [_STORAGE CAPSULE_] at the end of the path here. Besides, we'd feel remiss if we didn't help prepare you ahead of time, and we can't leave details out of the actual boss box itself, can we? And that's all for today! Still, we're not far from maxing her out, so let's get a few steps closer. With this you can open all the doors in the area, just interact with any of the two doors to the east to open both, then head south, make a quick stop off at the SAFE ROOM if you wish, then head back up the elevator to the FACILITY PASSAGEWAY. Persona 5 is a one-of-a-kind experience, seamlessly blending classic JRPG combat mechanics with some of the most memorable characters in gaming, all within an incredibly stylish acid jazz. Does not affect CHARGE/CONCENTRATE), FAMINE'S SCREAM (inflicts HUNGER on all targets), MARAKUNDA (decrease all foes' DEFENSE for 3 turns), RAKUKAJA (increase one target's DEFENSE for 3 turns), RAKUNDA (decreases one target's DEFENSE for 3 turns), SACRIFICE ORDER (target will self-destruct next turn, damaging all enemies). Rank Bonus: CELESTIAL READING: Triggers a Fusion Alarm, then raises alarm chance until end of day. ", which seems to give him a way to counter Tsuda. With our Sunday business out of the way, let's go boost some confidant ranks! If you don't need PROFICIENCY, but still need some other stat, just drink the Aojiru to rotate the stock for next week. You'll then fight two Shadows call Pagan Saviors. This guide will provide helpful tips and tricks for taking it down. Take them both out and cross the bridge to the west to find two [_STORAGE CAPSULES_], not including a dummy capsule with no loot in it. Jump through the AIRLOCK and fly to another section to the north, then continue north through another AIRLOCK to reach the third WILL SEED. They block Curse and use strong Physical attacks but are weak to Wind. Chihaya will give you an update, to which respond with "You've changed." Note the doors to the east and west and ignore them momentarily, opting instead to head forward and search two cubbies to find two [_STORAGE CAPSULES_], one on each side. Save and heal up, then exit back to the east and go through the eastern door we neglected earlier. After his defeat, it is revealed that he is not the true Melchizedek and the demon disguised as him disappears. After some post-fight chatter return east to the circular central room, then note that there's a locked door to the north. After that, turn west and you'll trigger a scene, where this area's goal - and its obstacles - will be discussed. Save, heal, all that good stuff, then exit and go up the ramp to the north to reach a large chamber, snatch another [_STORAGE CAPSULE_] to the west, then head down a hallway to the north to trigger a scene. Since WIND overlaps with both, if you have a hit-all WIND ability at your disposal you can knock your foes down all at once. Once you're refreshed, head outside (you can have Kawakami do some laundry for you, if you wish) and travel to SHINJUKU. It's a game with an incredibly deep and entertaining combat system, and a intriguing plot, but one aspect that. You'll arrive in a small room, and the AIRLOCK behind you will deactivate, while another to the north will go live. Persona 5 Negotiation Guide. After that, it's time to head to SHINJUKU and pay Chihaya for a MONEY READING. Poor BKSTUNT, he really wants to repeat his romance with Makoto, but is opting for Kasumi on the Royal playthrough For our evening activity we'll have four IMs, two are from various jobs, while the other two are hang out opportunities - one from Futaba and the other from Chihaya. Tell him "I agree." Haha, can't blame him, I suppose. Pull the ALPHA LEVER, backtrack south through the ALPHA AIRLOCK, then head east to the two LEVERS at the end of the hall and pull the OMEGA LEVER. Before you use it, however, examine some shelves full of electronics to the west to find a CONSOLE you can interat with. After that she'll question your integrity before asking if you liked older women. Use the collapsed arm to cross a gap and note the hydraulic press to the south, then ambush a pair of Shadows and continue west, noting that there is a [_STORAGE CAPSULE_] just past some blocks along the walkway and another at the end, near a bridge to the south. Doesn't seem worth a trip through space, really Go back north and use the lift to reach the TRANSFER LINE. In addition to personnel and Persona, you'll also want to have some items handy. Boo! A weapon for Mona, it's a sword that sacrifices both ATTACK and ACCURACY in favor of a high CRITICAL RATE. Speaking of which if you want to stock up on more items from the CHURCH in KANDA, now's the day to do it. Pick "That's admirable." After some chatter you'll be directed to head north to spy on some worker bots to gather what intel you can. After that the day will finally end. Okumura will summon waves of enemies to dispose of you, namely a variety of CORPOROBO bots you fought while securing a route to the Treasure. Respond with "What's the section chief like?" ", the status of the attack will not be shown. Say what you will and you'll get a rank up. Surprisingly, Mishima's renewed bluff works. After the fight, we'll have quite a few scenes. Akiyama beckons, and Mishima wants you to accompany him. Keep going down the hallway to the west to witness another scene. Stupid video game logic Backtrack to the mechanical arm and interact with the nearby CONSOLE, then pick the option We should turn it to 3x. They'll largely just spam ASSAULT DIVE, which, admittedly can become dangerous if all four are focused on a single character - especially one with lowered DEFENSE. Cross the mechanical arm after it falls, ambush a Shadow on the far side of the room then loot a [_STORAGE CAPSULE_] to the south. If you were able to buff with CHARGE/CONCENTRATE on the first turn, don't be shy about using it on the second turn to power up an attack, even if the enemy is resistant to it. You've got 10:00 to reach Okumura's UFO, and the way forward will be littered with enemies and a bit of optional treasure. Head through a doorway to west and immediately turn left (south) to score a [_STORAGE CAPSULE_]. Only the strongest parties can get away with just spamming MAGARULA/MAKOUGA and hoping for the best. First things first, however, let's head to the library and return the book "Dressed in Ashes" and check out [_WOMAN IN THE DARK_]. If you can get past these enemies, you should be able to take down Okumura. This part of Okumura's Palace is definitely different in Royal than it was in the vanilla game. Well, it's not the ID we need, but it can still help us reach our goal. Once done, head back in and sneak up to each robot to overhear what they're saying. Use either an AIR CANNON or HAPPY BOMB to knock down an enemy, BATON PASS to another character and repeat until you have BATON PASSED to everybody in the party save Joker/Mona. If your Joker doesn't have BLESS attacks, this is going to be a pretty tedious fight another reason why Kasumi should have joined your party earlier, dammit! Persona 5 & Royal Negotiation Guide. After overhearing some other customers, Shinya will talk about his family life and how it ended up starting the "war", ultimately ending with him expressing his resolves to "get stronger". While BIG BANG CHALLENGE is potentially lethal, since you get plenty of warning and can largely mitigate its effects by blocking, we view EXECUROBO as less of a challenge than the CORPOROBO MDL-GMS. Ride them all the way to another rank up, as it were: Got some real family vibes going on here. That being the case, if you need to grind out XP or yen, we suggest you do so now. Don't worry about the area to the northwest, as you can't reach it just yet. The CORPOROBO MDL-GMS boast tons of Hit Points and are only weak to PSY and CURSE attacks. Pelt them with the elements they're weak to, follow up with ALL-OUT ATTACKS and they should fall before too long. The ample cover makes ambushing these foes easy, just be wary of the savage Shadow, as it's probably a L43 GIRIMEHKALA, a nasty foe that repels PHYS and GUN, nullifies CURSE, is strong to FIRE and only weak to BLESS. That was a somewhat long stretch without a SAFE ROOM, but fortunately the drought is over. Skull equipped with a PORTABLE BATTERY accessory isn't a bad option, either. Choosing SPECIAL BOND READING may change the color of certain dialog options when you spend time with Confidants. Here are some general notes: With that out of the way, let's get to the waves of CORPOROBOS: Nothing special. Watch the scenes that follow and eventually you'll be back in your room with Morgana. When we're in our room we'll get s follow-up call from Sojiro. In this case, let's keep ranking up with Shinya. 22nd Ave Pompano Beach, Fl 55 plus apartments in east kildonan used sewer jetter trucks for sale disadvantages of common data environment nfl players from southwest florida old disney intro with tinkerbell wand doesn't work If it doesn't seem likely that you'll be able to win in two rounds, chin up. Loot two [_STORAGE CAPUSLES_] in this hallway, then head into a small room to the east and use the CONSOLE to open two locked doors to the west. The first is from Mishima, and it'll lead to a new request: Oh yes, we absolutely have to help those poor, down-trodden banks. Esta monografica estudia las soluciones planteadas por las Instituciones Comunitarias a raiz de la crisis economica y financiera, que ha afectado a Irlanda, y cuyas medidas se han propuesto igualmente a otros Estados europeos como Grecia, Espana, Italia y Portugal.Debido a las vicisitudes economicas las autoridades comunitarias estan formulando en los ultimos anos a los Estados miembros de la . Next: Week 25: (October 10th - October 16th), Week 2: (April 18th - April 24th [KAMOSHIDA'S PALACE]), Week 6: (MAY 16th - MAY 22nd) [MADARAME'S PALACE], Week 7: (MAY 23rd - MAY 31st) [MADARAME'S PALACE], Week 11: (June 20th - June 30th) [KANESHIRO'S PALACE], Week 15: (July 25th - July 31st) [FUTABA'S PALACE], Week 16: (August 1st - August 7th) [FUTABA'S PALACE], Week 20: (September 1st - September 11th), Week 21: (September 12th - September 18th), Week 22: (September 19th - September 25th), Week 23: (September 26th - September 30th), Week 24: (October 1st - October 9th) [OKUMURA'S PALACE], Week 29: (November 7th - November 13th) [SAE'S PALACE], Week 30: (November 14th - November 20th) [SAE'S PALACE], Week 31: (November 21st - November 30th) [SHIDO'S PALACE], Week 32: (December 1st - December 11th) [SHIDO'S PALACE]. It down boast tons of Hit Points and are only weak to Wind from the Wardens as evening. 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