This comes into effect during Netplay, when 2 PCs are sending inputs back and forth. Some games, especially SuperFX and SA-1 games, will be slow on a stock speed Pi 1, but are generally playable on a Pi 3. Any ideas on what to update graphics or whatever to speed the games up to normal? It might be a little too late, but trying to play games with DeSmuME X432R x64 worked for me. There are 2 major forms of latency (or lag, whichever you'd like to call it): Input Latency - The delay from pressing a button, to the display of that button action on the screen. https://retropie.org.uk/forum/topic/27428/howto-change-output-resolution-to-720p-on-libretro-retroarch-emulators But for the FPS counter you can just Select-X and return to game without saving if you don't want it permanent. Most modern HD TVs can display at 1080p (1920x1080) and 720p (1280x720) without issue. Valve Corporation. Not to mention it would kill performance. So it does seem to be an issue with RetroArch and with it being a on a 4K display. The amount of data passed between PCs is just inputs, and occasionally save states. All cores universally seem to run slower with both the latest nightlies and stable releases, on both o3DS and n3DS. Follow his advice at your own risk. Decreasing the screen size the emulator has to calculate can lead to an overall speed increase. Keep it open and start Retroarch to see if it changes. I thank you very much for going through this effort, its really appreciated. Try going into settings>video>Windowed Fullscreen, and turn it off. I haven't been able to determine more than this since commit c101b4c doesn't compile, the build process throws a message saying some warnings are treated as errors (implicit declaration of function, etc). Unless someone knows what revision or change was made that caused this issue in Plus and 2010 it's likely stuck. I tried to speed up the game, read somewhere about 'dynamic recompiler', which was turned off in settings by default. In other emulators, what would happen in this case, is the game would stutter and hang until one side caught up to the other. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). Well occasionally send you account related emails. Play a game that does not use a special chip in SNES9X 2005 Plus (or NeoPop or Genesis Plus) on stable 1.6.0. Systems from fastest to slowest: Raspberry Pi 4. @fr500 Here's the results of my testing your suggestions, Core used: Like I said above, your Input Latency (which is local to you) and Network Latency (between you and your opponent) affect your Netplayexperience. Can I solve this via core settings? Ill have to take a look at that. Rather unrelated, but I noticed the following strange behaviour on my LCD TV: when pressing ALT+ENTER while running a game in RetroArch, the display setting changes from 1080p to 1080i. I believe that lag after playing for a while would be caused by retroarch itself and not the cores; since the majority of the audio/video interface to the system is through retroarch itself. Press 'Forced refreshrate (Hz)' and set up a manual refresh rate. Im running at a constant 60 FPS, now. It worked instantly. EDIT: The reason Im asking is that its not the first time Ive seen someone have this issue and the root cause is that theyve changed the frame delay setting from its default value of 0. If not, your CPU may be clocking down. Some minor hiccups, but still really well. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. 7cc72f0. I have a lot of ISO's on the machine but after deleting a few there is 10GB + open and it's still running terribly. I installed devkitpro on my new PC and I'm going to see if I can attempt to implement that audio core into SNES9X 3DS and see if I can make it run well on N3DS. @twinaphex So what do we do in the mean time? If you have a Raspberry Pi 1 or 2, overclocking is super simple with the built-in overclocking tool. I have posted this issue in the LaunchBox forums, but they were stumped with the issue that I have, and told me to try posting in here. As ridiculous as these methods may seem, they've all helped me at least once. upgrade or downgrade gpu drivers. For more information, please see our # possible first bad commit: [c101b4ccb3e767111c23c2d6495dcb1adef01d7e] netplay tweaks: disable rewind. Config -> Display Method has the submenu for that. 4 Likes aorin1 1 September 2018 15:45 #17 This disables some image processing (smoothing, etc) which introduces latency when playing games. The most important thing is stability. Can you do a bisect? Note: several of these changes require starting the emulator again. Paste as plain text instead, If you have an account, sign in now to post with your account. Could anyone here shed some light on this? More posts you may like Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This seems to have fixed the issue. Awakened 15 January 2017 08:06 #5 Quoted from Mednafen's documentation: "Mednafen's Sega Saturn emulation is extremely CPU intensive. 3. It might also be useful to disable the Steam Overlay as well. I intended to continue my previous thread on emulator tweaks (see below) but these settings are such a boost that they stand on their own, and I've tested them both with N64 and PSX. It's extra helpful on classic platformers and shooters, where precision is vital. Looks like your connection to RetroPie Forum was lost, please wait while we try to reconnect. Downside is there's only support for the Cx4 and DSP1 co-processors. Your link has been automatically embedded. Remember, Netplay expect the input from each player to arrive on the same frame. Looks like that 3DS is slow again. I use cheat database for PKMN White 2 DSi, and there was one simple AR battle code 'No random encounters, hold R for instant encounter'. Where would one even begin? Most cores (such as Picodrive, Genesis Plus GX or SNES9X 2005 Plus) run at full speed on N3DS. I recently booted up N64 on RetroArch and it was extremely slow. The relevant fix is commit a87fc9c which can be seen in PR #5235. I just tried the 2005 Plus core that was bundled with 1.6.0, before any of these speed issues started happening with the other cores, and the issue is still there, so I don't think it was particularly a regression, it must have always been slow. Take your time and check everthing at your computer. Just wondering if there was a fix for this? If it still audio crackles with that value, lower the value by 0.01. Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here. Again, speed doesn't matter, this game could be played using a 1200 baud modem no problems. [/quote=evilpaul] please help meee!!! change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag) Back > Resampler. Or if it's off, try turning it on again. You can overclock without voiding the warranty with the official raspi-config script. You can check the frame rate by using the F3 key (or Shift-F3, or Fn-F3, depending on your keyboard). We can add Input Latency Frames, and remove some of them locallyusing Run-Ahead, to give us a near lag-free (in most cases) experience. Some guys that are suffering from frame rate drops when turning on hosting have Ryzens. You can try correcting this by changing your power settings to high performance and/or turning Hard GPU Sync ON with 0 frames to try and nudge your CPU into clocking back up.[/QUOTE]. From there, go to Settings > Input > Hotkeys. To use it, hold E on your keyboard, and the game's action will slow down enough to feel like bullet time. So if you press the button, if it gets to the emulator in time, it will display it. I haven't used retroarch on steam much but one thing I noticed is it seems to keep your core settings in the cloud which is not ideal when you need to have settings localized to the computer hardware. I didn't even remember posting this, I remembered posting another issue. Exiting Retroarch takes 30-60 seconds. OP Member Level 15 Joined Aug 22, 2015 Messages 2,280 Trophies 1 Location Somewhere XP 4,983 Country Feb 2, 2021 #1 I'm just wishing to have all of my old games in an all in one emulator like retroarch but with no luck so far. I know its not the best but i play the sims 3 and 4 on it without any problems and also dragonage so i was wondering if there are any other settings that might to be changed so that it works properly? Can you open up your resource monitor while its running slowly and see if any of your CPU cores are maxed? Raspberry Pi 1. Try to set the performance governor in the "Run Command Configuration" menu under "CPU configuration". RetroArch runs smoothly in windowed mode maximized but as soon as you go fullscreen it slows to a crawl making games unplayable. It also keeps track of what frame you and your opponent are on, and compares. If youre getting 60 fps without vsync, its probably using audio sync to limit the framerate, which is fine. So I went and turned off VSync, and everything seems to be working great. Above 'dynamic recompiler' the option 'Enable Advanced Bus-Level Timing' was on, also by default. Captured the performance issues on my camera: Especially for classic systems: it has all the buttons you need, and the screen is sharp and pixel-perfect. Changed audio driver to CSND I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. When you connect to each other, it starts frame counting. EDIT: So I just tried running a N64 game (with the Mupen64 core) and it lags at 30 FPS as well. When I had it hooked up to my 1080 monitor in my room, it plays the games fine, so Im really stumped. We're happy to share a few improvements to RetroArch 3DS that make it even better. Why would this need to be removed if pcsx-rearmed doesn't run at full speed in most games and mednafen VB runs at unplayable framerates, yet they're still there? When you connect to each other, it starts frame counting. 2. andres-asm closed this as completed on Jun 8, 2015. warmenhoven added a commit to warmenhoven/RetroArch that referenced this issue on Jan 14. Any details on exactly how the hell to do that? Okay, so that's two for two, where do we go from here? I have a ryzen 5 2600. You can find this information under Information/System Information. Again, confer with youropponent, as it's important that your Input Latency Frames are the same value! This is the effect of latency. What else could be going on. As a result, your viewing experience will be diminished, and you have been placed in read-only mode. Such operations are often VERY slow. You can try correcting this by changing your power settings to high performance and/or turning Hard GPU Sync ON with 0 frames to try and nudge your CPU into clocking back up. Abus comes by every 16.7ms to pick people up. Aladdin ran at full speed during the first level [New 3DS] RetroArch Snes9x 2005/plus audio stutter and frame drops, https://www.dropbox.com/s/h1cfchavi0dosxo/DSCN9580.MOV?dl=0, https://www.dropbox.com/s/d7f3u7fieq0sta0/DSCN9581.MOV?dl=0. 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