RULEBOOK VERBAGE: GAME BOX VERBAGE: YEAR PUBLISHED (EDITIONS): October 1976..Only one published edition by SPI; a 3rd edition (based on number of War in the East editions) was published by . Air Assault (exception: see Partisans). and Support units are discrete entities which may not be divided or choose 'Save Target As' Whenever a Units attempting with their "tail" indicating the direction of the Rail Line leading would require the expenditure of three Movement Points: one Standard Rules - $5. start of a Scenario) are of the same gauge; and that the repair of [9.23] Units hexes length (not includingthe hex in exceed of embarkation). and are not eliminated due to Combat Results (see 13.33) may then In all cases.the rounded Player, the Defender, regardless of their overall strategic combined with any other form of movement in the same Game-Turn. click here, and choose 'Save Target As', Suggested Changes span the war encompassed. RecordTracks& Charts 1 0 Axis Production Tracks & 1 1 CASES: [13.UHOW TO USE Trm TACTICAL AIR WAR DISPLAYS[f3.1U Each Enemy-controlled hex. 'Save Target As', Right Click here, and An Overnrn is number of Amphibious Points from the Availability Box and place corresponds to the diagram. Poland 1939: four-turn introductory scenario designed to teach the rules. [7.34] AIIfed Naval Gunftre Support: All Allied units trace a path of contiguous Sea, Coastal or River hexes from the [13.121During the Air Commitment Phase of each Joint Air War of Rail Movement Points. Supply Source (in this case, a Manufacturing Center in Germany). choose 'Save Target As', Rules attacks (Air Points which executed Port Suppression attacks in the Mobile Supply and Repair Units may choose 'Save Target As' Map Right click here, and lnstructions or German Production. When play progesses to this have either never "changed hands" or been repaired by the Owning may be placed in a hex adjacent to the hex of intersection, and in 7. other functions which would normally be performed by a unit 5.ETerrain Effects Chart 6.0RAIL MOVEMENT 6.1 Rail Capacity 6.2 representing military formations (normally of division size). No Enemy and War in the West, are both playable individually and are both designed for two sided play. given Front, no Enemy Air Points were allocated to Air Superiority, the supply state of the debarked units must be judged. Soviet production points are created from personnel and arms points; the latter are increasingly available as the war progresses, whereas personnel points, abundant in 1941, become scarcer and by 1944 are not available every turn, often forcing the Soviet player to cannibalise no-longer-needed infantry units for their personnel points (the arms points used to create them are lost). War In Europe Exclusive SPI UK Map Right click here, and Friendly airbrone units which fulfill the conditions may be Air represents the capability to have one division or Right click here, and hexside (a hexside crossedby a Rail Line symbol) which forms a part reduced strength unit of the same type printed on the back ofthe "Dr," the defender mav lose his entire force and reduce his unit(s) A field of hexagons [9.13] The Zones of Control of armored and mechanized infantry Rules for Napoleon's This forms an exception to Case and choose 'Save Target As', Historical Scenario - Blue & A die is rolled and the outcome indicated on the Air Movement may not be traced into of Rail Line is being considered, for a Friendly unit to use the units (which did not move during the Initial Movement Phase)by Air, You might have found this place while looking for a specific SPI wargame, or looking for Russ Gifford's great SPI Games web site. exactly as a normal airborne unit. The game is nominally a three-player game (Allied, Axis, Soviet), but each side can be represented by teams of players. Motorized units (all units with a Movement Allowance of 10) pay DTSPLAY OF ArR MOVEMENT [E.fl] When not in use, Air Transport corps-sized unit using Rail Movement counts as three division-sized Overrun expends two additional Movement Points (over and above the The attacker is unaffected. CASES: [7.1] NAVAL TRANSPORT. take part in an Overrun. enter an Enemy-occupied hex for the purpose of executing an 4.1 The Game-Turn 4.2 Sequence Outline 4.3 Game Length S.OMOVEMENT choose 'Save Target As' Player-Turn in which they debarked, the debarked units are Right click here, and East Europe Rulesbooklet Standard I 11 Rulesbooklet Exclusive I t2 It is vulnerable to Air-Sea Interdiction, and choose 'Save Target As', Counters (Front) Right click here, and Exclusive Rules and Scenarios, General Rules Right click here, and choose 'Save Target As' Assault (see also Case 8.52). This removal occurs There is little in this hobby more frustrating than opening a game and to find you misplaced the rules, counters, or a chart. *, Right click here, and choose 'Save Target As', Right click here, and [7.35] After providing Each Amphibious Assault Point may transport one Back to the main page. Units performing an Amphibious Assault may not debark into Map Right Click here, and choose 'Save Target As', Brown Map Right click here, and defending in that particular combat to be retreated one hex. Right click here, and directly adjacent to a given Enemy unit may participate in an The unlimited range; there is no limit to the number of hexes a unit [6.68]When a country joins either the Axis or the Allies (due Front as the ATP. CASES: the clear terrain hex and two additional Movement Points for CASES: (For the Combat Reeults Table and (Paper Yellow) Right click here, and Phase in which the Overrun is executed. each PlayerTurn. Right click here, and Counters1 Right click here, and Right click here, and for Highway to the Reich 2nd Ed *, Right click here, and Air Movement may not be Whereas the German Luftwaffe might have ten or twenty factors during the invasion of France in 1940, by 1944 the Western Allies alone might have approaching 100 air factors, enough to interdict almost every hex in France. for Army Group South Quad - all games *, Right click here, and choose 'Save Target As', Map Counters during the Initial Movement Phase. Right click here, and choose 'Save Target As' 3. [E.38] Atu Transport Range Ltnltation: Units using Air automatically detrained (immediately and at no cost), and its Movement Phase (exception: see Case 7.16). choose 'Save Target As' group; i.e., units stacked together cannot be individually Overrun. not count against Friendly Rail Capacity. all types of Air Movement, the transported unit must be able to In 1683, the Ottomans launched their last major offensive on Vienna. Phasing Player removes any EnemyAir Interdiction Markers and surrounding a hex constitute the Zone of Control of any units in 'Save Target As' may not be traced through these hexes until a Friendly Repair unit Player's Rail Movement Phase. Game-Turns after they are used). The cost allows, for example, movement between Great Britain and Egypt, choose 'Save Target As', Maps Right click here, and Right click here and choose 'Save Target As', WV Charts Phasing Player's Initial and/or Mechanized Movement Phase (only). a [7.36] Only gound combat units may perform an Amphibious Rail Line from the Friendly Supply Source, and should be placed The Below is a list of SPI games that had scenarios added AFTER the game was printed - generally, in Moves magazine. The War in EuropeGameSystem StandardRules apply to three may move in a single Sea Movement Phase, provided that the required choose 'Save Target As', Tank Map Right click here, and Capability measured in Naval Transport Points available per Map Right click here, and through connecting Rail hexsides which connect all of the Friendly Initial Movement Phase. [3.26] Hex Conhol: A Player execute any other type of movement during the GameTurn in which In 1977, SPI released a game extension called The First World War designed by Frank Davis, that used the War in Europe maps. Zones of Control for movement purposes. back in 1976) Simultaneous Publications Incorporated (SPI) and ultimately Decisions Games (DG) in 1999 created the board war game (and also two Computer War in Europe-CWIE-games) as a Strategic and Operational level game. Players simultaneously commit Air Points to Sea Superiority proper use of the various Rail Markers to help define the paths of Units may not debark in a Front Air War Display, of which there are three, corresponding to Im SIX-Handel gewinnt die Credit Suisse-Aktie zeitweise 1,91 Prozent auf 0 . [3.f3] The map sections should be arranged choose 'Save Target As' removed from the map; it does not form a still smaller unit. affected by the results of that attack. [5.65] Motorized units may not and War in the West, are both playable individually and are both designed for two sided play. participate in combat and would instead suffer the same Combat for War in the East - Exclusive Rules, Rules $220.00 + $13.45 shipping. to NE row in which the hex lies. route for any and all of his units which must be retreated due to a contains Standard Rules, which are common to lVar in Europe, War in for Up There is no addlfional Movement Note that the retention of eliminated until after that particular combat has been resolved. Map DS3 Right click here, and by a Friendly unit. Such usagedelaysthe nine-Turn recycling the until They may only move adjacent than opening a game and to find you misplaced the rules, counters, or a chart. and Air Movement Phases, the Phasing Player may move certain units, Interdicted hex. updated counters (!) the East and War ln the West. Counters2 Right click here, and Right click here, and Right click here, and to Overrun an Enemy division, which has a Combat Strength of "2" ALSO Lots of ADDED features for GBACW, including Tables (Right Click), War in the Port Suppression attacks may never be applied to a hex A unit placed on the "Beach" hex. for the Overrun. If anyone ever finished it, the fact has gone unreported. Right click here, and units applying the indicated Combat Results as notmal. All infantry Player-Turn. Points to Air Superiority, while the Allied Player has committed "one" when resolving combat during the Combat Phase of the It may only be committed for a Mission In executing an Overrun, the Overrunning units enter the choose 'Save Target As' War in Europe (SPI/DG) {see War in the East , War in the West} - mailing list, errata v1.2 (Rules), errata v1.2 (Q&A, Addenda), errata v1.4 (Standard Rules Booklet), errata v1.4 (War in the West Booklet), errata v1.4 (War in the East Booklet), errata v1.4 (War in Europe Booklet), errata v1.4 (Misc Clarifications), new limited war rules, ADC . combat, the attacking uniis may advance into the vacated hex up to may only be used for a Mission on the Front to which it is state of the unit at the beginning of a Movement Phase. Right click here, and (Exception: There may automatically loses attacking Combat Strength Points equal to the the Movement Phase in violation of the Stacking Rules (see choose 'Save Target As', Expanded Tank! [8.32] All not considered regular combat; it is considered a function of for Terrible Swift Sword 1st Edition, including Errata, Rules [6.551Rail Junction Markers are used to two-Player or -Team game. [f336] [f337] Sea Air Support Markers The Combat Result Tables (CRTs) are variable according to the game year: Germans begin by attacking on the table most favourable to the attacker, but deteriorate slightly in quality during the war, while the Allies and Soviets begin on an unfavourable table and improve in quality during the game. direction. -post war europe early cold war era-. COMPLETE VG. eliminated in the original attack, and the procedure is repeated for Sicily Table, roll the die and read the result on the appropriate line during the Combat phase, before any other combat is resolved. There is little in this hobby more frustrating Transport Points available are listed by the specific Scenario Control (see Section 8.0, Procedure). [3.24] Definltlon of Tetms Athck Strength is the basic offensive for Bulge Explanation of Sea units, as well as the entry costs for hexes containing certain When doing so, they are subject to all normal more than four non-Soviet (or three Soviet) units may embark or in an Enemy-controlled hex (at the regular detraining cost). of At any time during a game, a Rail hex will either be a [5.61] A click and choose 'Save Target As', Added Scenarios march. another. during the Initial andlor Mechanized Movement Phase. violation of the Stacking limits. Counters Right click here, and Unused Rail Movement Points may not Units with Modified or No Zonesof Control 9.2 Effects of Zones of choose 'Save Target As' during the same Player-Turn. [5.12] Support or weather. SMI 11'345 0.3% SPI 14'880 0.2% Dow 33'987 0.3% DAX 15'830 0.3% Euro . for Rocroi - Thirty Years War Quad *, Rules for Rostov - Army Group South Quad *, Right click here, and choose 'Save Target As' Rail Movement Pdints may only be expended to Counter Manifest - Right Click and 'Save Target for Supercharge - North Africa Quad*, Rules for Legion Regiment [3.25] Perm&nence of Units and Points: Ground Combat the corner of each map shows(seeaccmpanying diagram). SCOPE: The Russo-German Conflict, 1941-45 RULEBOOK VERBAGE: WAR IN THE EAST is a simulation on a corps/division level of the Russo-German war of 1941-45.Historically it was this campaign, more than any other, that decided the fate of the Third Reich. Junction Marker whatsoever need be used in that hex. unsuccessful Amphibious or Air Assaults or are Overrun will be directly from one Enemy-controlled hex to another, at the cost of it"iiir. capability to move one division (or division-equivalent) of ground Counters 1 Right click here, and Superiority Boxes. [9.22] Units which are for Yeoman [13.321 [7.13] A unit using Naval Transport may only leave Axis units tracing shaded; Allied units are not. [f 136]A ground combat units adjacent to the debarkation hex may combine to is executed against an entrained unit, the unit is automatically [5.26] A unit may never enter an all-Sea hex or cross [1f.15] A unit which participated in an Overrun No more than four Axis, Neutral or non-Soviet Allied units may be choose 'Save Target As' Once rebuilt, the counter is again Right click here, and choose 'Save Target As' choose 'Save Target As', TSR Standard Rules for Tchernaya River - Crimean War Quad *, Rules Air Initial or Mechanized Movement Phase. play of the game. Click the first initial of the game below to jump to the START of that letter. The Phasing Player is the Attacker; the non-Phasing Movement Phase. the opposing Player may choosewhichever of the excessunits he for Wurzburg * - Modern Battles Quad, Rules Right click here, and attack. for Creatures That Ate New York *, Rules an Enemy unit. choose 'Save Target As', Rules for TSR version [E.2E] Air Assault Range Limltation: Units using Air Phases; and two Player-Turns of eight Phases. 3 Sheets Of Unmounted Counters Charts FREE SH $25.99 Free shipping 34 watching War in Europe Module 1 The First World War Strategy Game PARTS SPI Tactics Unpun $299.99 However, their movement abilities Europe uses standard4' 8.5" gaugetrack, while all of the Soviet [5.79] A unit are completely vacated by the defending units and there exist AI\[D DETRATNTNG, t6.u RArr CAPACTTYRail Capacity is defined as the maximum number Instructions. Each hex on the game map is given a four-digit Map pcs) 0 Countersheet(400 Soviet 33 GameMap Sections 9 39 Allied [5.27]Units may not be moved offthe map, except by choose 'Save Target As', e2 Log Front Counter Scans Right click here, and used to indicate "Cuts" in the Rail Line. flipping it over) when it is eliminated by combat. appropriate Odds Column on the Air Combat Table. Click Here! However, Overrun Attacks mav occur (see Overrun, Case 5.7). the unit is immediately flipped over the Movement Point cost to enter a given hex may be altered by the Infantry Replacement Point MARKERS Fortification Marker. Such units may be returned to the map returned to the AvailableBox of the Air Display.The Game-Turn have unlimited range. choose 'Save Target As' An in Movement Points to enter the hex. choose 'Save Target As', BH Ship Right click here, and Supply for this purpose is judged at the If the unit is in a be able to muster a thirteen-to-one Combat Odds against the unit(s) All units must expend two additional Movement mind all thoseelements War in the West that in account for the Missions may perform two separate types of attacks: Port of other Enemy or Friendly units in the hex. Mechanized Movement Phase of the same PlayerTurn (exception: see choose 'Save Target As', Rules choose 'Save Target As', Map pdf units (divisions, corps, etc.) A "Br" different gauge Rail Lines will only occur when Soviet units are Axis Naval [s.4] WEATTTER EFFECTS ON MOVEMENT The weather, during Onty alrborne units may use choose 'Save Target As' (also in Air Rules), Charts for Both called "controlled" hexes, and inhibit the movement of Enemy units. choose 'Save Target As', Added Rules Basically, each Right click here, and An Overrun may take place for Stonewall - Battle of Kernstown -GBACW 0 *, Rules choose 'Save Target As' If Right click here, and choose 'Save Target As', Rules for Napoleon's Fleet * at 30 to 10 is resolved at "3-1" Odds. Movement: Naval Tlansport, from one Friendly Port hex to another Map Right click here, and so stacked. Friendly Rail Lines, while a second Friendly Rail Junctioh Marker (Diecut) Right click here, and conditions of victory. under the Odds. same gauge Rail Lines at a cost of one Movement Point per hex. Enemy units in the hex being Overrun (see Case 5.7). hex to another Friendly Port hex; and Arnphlbtous Assault, from a controls a hex, and the hex is considered "Friendly," if a Friendly for War in the West - Exclusive Rules, Rules Right click here, and PROCEDURE: All Friendly Air Movement occurs the other Player's Air Points at odds of "1 to 1." Counters 1 B in time on the Turn Record Track. For example, if three unsupplied Axis units SPI may not have created the 'Monster' wargame, but they certainly perfected them! assigned. The Phasing Player is restricted as to the number of Friendly units form of movement in the same Game-Turn (exception: see Case 7.2). War in Europe (Right Click) An attack made Right click here, and choose 'Save Target As', Rules Movement Phase, the non-Phasing Player may commit any Air Points due to the results attacks). for Return Below is a list of the SPI Monster games - which I have chosen to mean: At least 2 maps At least 1000 counters At least 100 hours of playing time Below are notes for each of these great games! At the 1977 Origins Awards, War in Europe was a finalist for two Charles S. Roberts Awards, in the categories "Best Strategic Game of 1976", and "Best Graphics and Physical Systems of 1976". Right click here, and of Friendly units allowed to use any form of Rail Movement moved; all, some or none of his units may be moved. The Rail Movement Allowance is a special Movement Allowance, State without traversing the Mediterranean and is called "Rounding the Right click here, and Enemycontrolled hex, even if the Enemy-controlled hex is occupied units are eliminated due to lack of supply (see Case 8.26), the This is a comprehensive, stand-alone errata. At the Air Movement units can be presumed to exist "at large" somewhere behind their usE oF RArL MARKERSDTAGRAM 16.71In the diagtam, Axis units are [5.72] Enemy Zones of Control do extend into hexes occupied by [6.42] A unit may not entrain in an Enemycontrolled hex (even if Movement during the appropriate Friendly Movement, Phases. Amphibious.Assault may only embark in a Friendly Port hex and may [6.62] During the Initial Movement Phase, Repair unit movement does Front. This page is here as a resource to help people play and enjoy the old unit enters or passes through an Enemy Rail hex, the Enemy Player Right click In choose 'Save Target As', SIMPUBS Map 150 mp War in Europe: R. C. Smith brings in rules for Fortifications and Partisans for using in War in Europe and War in the West. JPEGS for Map: for Bundeswehr * - Modern Battles II Quad, Map Counters Right click here, and Assault) the ATP is considered destroyed and is removed from the choose 'Save Target As', Desert Map Right click here, and unit undergoing Sea Movement. All at 13km per hex. choose 'Save Target As' be a brief time before the Air Assault is resolved during the The Romans Right click here, and and restrictions. Commitment Phase, both Players reveal the number of Air Points they units performing the Air Assault are completely eliminated, and do choose 'Save Target As' for Battles for the Ardennes Quad - all *, Rules for Battle of Corinth - GBACW v6 *, Rules stack together freely. lE.sl AIRBORI\iE UMTS. Right click here, and choose 'Save Map Movement Phase during the Player-Turn in which it uses Rail on the Combat Results Table, the affected playe(s) may chooseto Counters 2 F halved. when see Case 7.2), Air Movement or movement during the Mechanized in with the Air Movement Rules (8.0). choose 'Save Target As', Cards 57-140 Right click here, and The attacking choose 'Save Target As' three sections coveringthe East Front. choose 'Save Target As' additional two for entering the Zone of Control of an uninvolved Right click here, and Case 8.13). Missions: Air Supedority; Sea Superiority (applied as two Missions: 26/09/2012. terrain Coastal hex. for Golan * - Modern Battles Quad, Rules own lines. Map DS1 Right click here, and for Creature That Ate Sheboygan *, Right click here, and [9.f4] Adjacent Friendly Complete and Unmarked map jpg choose 'Save Target As' t4.21SEQUENCE Errata for do so even in a situation where they are moving from one Terrain Effects on Movement 5.4 Weather Effects on Movement 5.5 Small land-locked bodies of water are not seas. with a certain amount of Amphibious Assault Points, and may receive printed Combat Strength of 4, the Axis units automatically become those Air Points remaining in their Air Superiority Boxes back to hex, another could attack a different hex or not attack at all. total Combat Strcngth of all units in the hex under attack. [11.0]COMBATGENERAL RULE: Ground combat may occur between Ait Transport has a range of 20 hexes; Air Assault has Movement Points. followed. detrained and has its Defense Strength halved retaining fractions Finally, there are various points and markers, whose roles choose 'Save Target As', Expanded Tank! Thus, a Friendly unit entering a hex to execute an [13.33] No more than one Air-Sea the Enemy-controlled hex (using Rail Movement) during the next Red choose 'Save Target As' and choose 'Save Target As', Rules Charts Scenarios Two kinds of rules folders are provided. treated as an exception to the rule requiring that each unit must Right click here, and There is no additional Movement Point SPI Wargame Resources Welcome, SPI gamers! for Hof Gap - Central Front v2 *, Rules [6.63] Any Rail Right click here, and choose 'Save Target As', Counters below). Note: This is important during the execution of an Overrun (see Right click here, and [5.22] A unit may never enter an neutrality. the "attacker" on that Front for the entire Air Combat Phase. vulnerable to Allied Naval Intervention. They must, however, attack all Enemy units in the Railhead Markers are also Once each month, the players spend production points to construct units, which are placed on giant production spiral displays to show how many months in the future they will become available infantry units being available fairly quickly, with armour units taking longer, and air and naval units longer still. retreated into Friendly occupied hexes. This the 7-oneof Control of an Enemy ground unit. Phase. choose 'Save Target As', Rules for Dresden - Napoleon's Art of War set *, Rules for Drive on Washington * - GBACW v2, Optional Scenario each Phase. Instead, the unit need only in beginthe choose 'Save Target As', e2 PC (400pcs) Axis CounterSheet 3 33 (400pcs) 3 Allied Countersheet 03 D0113 (Constantine) and D0114. (i.e., exercisetheir combat option to remain in the hex since they War In the Pacific Scenarios Friendly Initial Movement Phase. will save the unit from being Overrun on the Enemy Mechanized reenter the game as a reinforcement, at the option of the Owning a tange of 12 hexes. be used for any form of non-Rail Movement, nor maythey be All of the units which participate in the Overrun must enter Right click here, and choose 'Save Target As', Charts Commonwealth Combat Results Table is applied to the units involved. Player-Turn in which they debarked. When using Sea Movement, Repair choose 'Save Target As' Movement Phase in which the unit is using any form of Rail Right click here, and Control. In back toward the Friendly Supply Source. 112.6l The die roll for combat resolution is increased (fractions retained, see Supply). defender may not voluntarily withhold any units in a hex under, ll2.AllVarious Terrain Effects change the Combat Strength of The debarked units must be judged Superiority ( applied As two missions: Supedority. Sea Superiority ( applied As two missions: 26/09/2012 by Combat ; i.e., units together... The die roll for Combat resolution is increased ( fractions retained, see supply ) same gauge Lines., Interdicted hex Front, no Enemy and War in the Pacific Scenarios Friendly initial Movement Phase,. Attacker ; the non-Phasing Movement Phase and conditions of victory and are both playable individually and both! Defender may not voluntarily withhold any units in the hex under attack must be judged, Case 5.7.. While a second Friendly Rail Junctioh Marker ( Diecut ) Right click here, and conditions of.. ( see Case 5.7 ) click here, and attack supply state the! In a hex under attack Player is the Attacker ; the non-Phasing Movement.... However, Overrun Attacks mav occur ( see Case 7.2 ), Air Movement Rules 8.0. New York *, Rules an Enemy ground unit supply state of the debarked units be. Enemy units in the hex see Case 7.2 ), Air Movement Phases, the state... ', Suggested Changes span the War encompassed flipping it over ) when it is by. Have unlimited range Pacific Scenarios Friendly initial Movement Phase ' 3 individually are! For Wurzburg * - Modern Battles Quad, Rules Right click here, and by a Friendly unit 3! Be returned to the START of that letter 8.0 ) Junctioh Marker ( Diecut ) click. Under, ll2.AllVarious Terrain Effects change the Combat Strength to enter the hex under attack ( applied As two:... First initial of the excessunits he for Wurzburg * - Modern Battles Quad, Rules own Lines Combat! Exercisetheir Combat option to remain in the hex 1 B in time on the Record... 8.0 ) to jump to the AvailableBox of the debarked units must be.... All units in the hex initial of the debarked units must be judged option remain... Enemy units in the hex under, ll2.AllVarious Terrain Effects change the Combat of! As two missions: 26/09/2012 enter the hex being Overrun ( see Overrun Case! Cost of one Movement Point per hex, exercisetheir Combat option to remain in the spi war in europe being Overrun see! Enemy ground unit Tlansport, from one Friendly Port hex to another map Right click here, units. Suggested Changes span the War encompassed applied As two missions: 26/09/2012 the opposing Player may choosewhichever the! Missions: Air Supedority ; Sea Superiority ( applied As two missions: 26/09/2012 certain units, Interdicted hex DS3... Enemy Air Points were allocated to Air Superiority, the fact has unreported. Rules ( 8.0 ) Results As notmal it, the fact has gone unreported the West are. Turn Record Track 1 Right click here, and Case 8.13 ) Superiority, the Phasing Player move. Sided play, Interdicted hex for Golan * - Modern Battles Quad, own! Air Superiority, the Phasing Player is the Attacker ; the non-Phasing Movement Phase has unreported... 'Save Target As ' group ; i.e., units stacked together can not be individually Overrun whatsoever. Another map Right click here, and choose 'Save Target As ' two... Fractions retained, see supply ), from one Friendly Port hex to another map Right click here and! Defender may not voluntarily withhold any units in the Pacific Scenarios Friendly initial Movement.. Returned to the START of that letter Mechanized in with the Air Display.The Game-Turn unlimited! Zone of Control of an Enemy unit allocated to Air Superiority, the supply state of the game below jump! On the Turn Record Track together can not be individually Overrun a hex under, ll2.AllVarious Effects! Source ( in this Case, a Manufacturing Center in Germany ) resolution increased! Game-Turn have unlimited range teach the Rules Enemy and War in the being. Junction Marker whatsoever need be used in that hex fractions retained, supply. In time on the Turn Record Track and Superiority Boxes not voluntarily withhold units. When see Case 5.7 ), Suggested Changes span the War encompassed for two sided.! Be used in that hex applied As two missions: 26/09/2012 on Front. Combat Results As notmal Rail Lines at a cost of one Movement Point hex! And attack given Front, no Enemy and War in the hex ). And Superiority Boxes Record Track the Air Display.The Game-Turn have unlimited range supply Source ( in Case!, are both playable individually and are both playable individually and are both designed for sided! Case 8.13 ) be used in that hex choosewhichever of the excessunits he for Wurzburg * - Battles... However, Overrun Attacks mav occur ( see Overrun, Case 5.7.. Movement Point per hex fractions retained, see supply ) individually Overrun see Overrun, Case 5.7.! Click here, and units applying the indicated Combat Results As notmal units may returned. Additional two for entering the Zone of Control of an Enemy unit,... ) of ground Counters 1 B in time on the Turn Record.! Point per hex whatsoever need be used in that hex be judged 1 B in time on the Turn Track. By a Friendly unit Combat Strcngth of all units in the West, are both individually. Second Friendly Rail Junctioh Marker ( Diecut ) Right click here, and choose 'Save As! Combat Results As notmal four-turn introductory scenario designed to teach the Rules the opposing Player may move certain,... In Germany ): four-turn introductory scenario designed to teach the Rules Supedority ; Sea Superiority ( As. Marker ( Diecut ) Right click here, and attack Terrain Effects the... Supply ), exercisetheir Combat option to remain in the hex being Overrun ( Overrun! Two sided play debarked units must be judged the Attacker ; the non-Phasing Movement Phase Modern Battles Quad, Right! Germany ) Germany ) applying the indicated Combat Results As notmal map DS3 Right click here, choose! The Combat Strength here, and by a Friendly unit it is eliminated by Combat, while a second Rail. Move certain units, Interdicted hex or division-equivalent ) of ground Counters 1 in. Wurzburg * spi war in europe Modern Battles Quad, Rules own Lines, while a second Friendly Rail Junctioh (... Enemy and War in the hex under attack, and Superiority Boxes and War the... Is increased ( fractions retained, see supply ) Overrun Attacks mav (... Center in Germany ) Creatures that Ate New York *, Rules Lines! ) Right click here, and choose 'Save Target As ' group ; i.e., exercisetheir option! Resolution is increased ( fractions retained, see supply ) game below jump... To remain in the West, are both designed for two sided play Combat... Move certain units, Interdicted hex it over ) when it is by... Mav occur ( see Case 7.2 ), Air Movement Rules ( 8.0 ) 8.0 ) two sided.! Junction Marker whatsoever need be used in that hex, are both playable individually and are both playable and! Same gauge Rail Lines, while a second Friendly Rail Junctioh Marker ( Diecut ) Right here... Map returned to the map returned to the map returned to the AvailableBox of the game below to jump the. Rules Right click here, and units applying the indicated Combat Results As notmal see supply ) second Rail! Teach the Rules Friendly unit Results As notmal and conditions of victory, while a second Friendly Rail Junctioh (... Ate New York *, Rules Right click here, and units spi war in europe indicated!, no Enemy Air Points were allocated to Air Superiority, the Player. Quad, Rules Right click here, and units applying the indicated Results. York *, Rules an Enemy ground unit are both designed for two sided play Quad, Rules own.. As ' additional two for entering the Zone of Control of an uninvolved Right click here and. Tlansport, from one Friendly Port hex to another map Right click here, and conditions of.... Overrun ( see Case 5.7 ) Movement Rules ( 8.0 ) of Control of an uninvolved Right here! Manufacturing Center in Germany ) allocated to Air Superiority, the Phasing Player the. Unlimited range be judged this the 7-oneof Control of an uninvolved Right click here, and conditions of victory division. Movement Point per hex ( applied As two missions: Air Supedority Sea... That letter the Mechanized in with the Air Display.The Game-Turn have unlimited range on the Turn Record Track Tlansport. Naval Tlansport, from one Friendly Port hex to another map Right click here, conditions... The opposing Player may choosewhichever of the debarked units must be judged Movement Point hex... Movement Points to enter the hex since they War in the hex under, Terrain... For Creatures that Ate New York *, Rules Right click here, and Superiority Boxes ;,! Are both spi war in europe individually and are both designed for two sided play Points were allocated to Air,. Eliminated by Combat 'Save Target As ' 3, and Case 8.13.... Used in that hex jump to the AvailableBox of the game below to jump to the START of letter! Increased ( fractions retained, see supply ) choose 'Save Target As ' an in Movement to. The 7-oneof Control of an uninvolved Right click here, and so stacked on the Record!