Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Awesome! To bring the turrets back online fast, just get your fastest Mech towards the hill and protect the barracks while killing an APC, the last one should be the reinforcements close to the command center. CMD Center: Here's where you'll find contracts, i.e missions. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. The King Crab will deal by far the most damage and it has a lot of armour, use Called Shots on one of its legs or knock it down with sheer force and get free Called Shots, take out its shoulders, and then you can concentrate on the rest, preferably the Awesome. After getting the Argo there's a bunch of new things to do, if you just wanna continue with the story, feel free to skip this section. When you click on 'Negotiate', you'll have to decide whether you want to increase the pay or be able to gather more salvage. Anyway She has a Kintaro with 2 M Lasers, 3 SRM6s and an LRM5. . This . During the Smithon Liberation story mission, I will get threw a varying number of rounds but it will eventually switch to enemy's turn. Victoria Espinosa will then radio in and tell Kamea that she will not be allowed to rule. the mission gets considerably easier if you detonate the crate next to the 2 turrets. Liberate Smithon story mission is insanely hard. Just finished the Liberate Smithon mission, get the perfect result thanks to Dekker in his Shotgun . After escorting Farah to the communications tower, a Lance of 2 Orion and 2 Quickdraws will appear from the side of your spawn point. My plan is similar to lots of other but this is what i did: Dont under estimate the power of those mineral fields either. Lets call it "unorthodox" or "attrition approach" to keep it interesting and for the overly frustrated : if you give up the two ammo trucks, it's beatable by going right of the starting point, using the hills and playing LOS. Feels like I'm being penalised for not having spent days grinding for a full assault lance. was the first challenging mission for me as well .. if you get the crate with the 2 lrm towers (and hopefully a light or 2) at the start it becomes managable. This is a hypothesis and has not been proven yet. It is only visible to you. and our Liberate Smithon - What a mission. 2 pip however has pretty good chance to hit. Your mech will generate 5 heat points and gain . Reserve him until your other units get close. Bagged 2 wins now with very different strategies and no changes to my lance composition doing it. Use your Mech with the most firepower then use a Called Shot against the Firestarter's CT. You need to sign in or create an account to do that. Click on the only available action "Move" and left click on the marker. The problem with the mission is the sheer amount of LRMs facing you. Once you get inside the premises, you'll understand why you've been avoiding to take damage from the vehicles and turrets. Down in the lake you can cool your mechs while all the others slowly trickle in one by one. Now I can move on finally. As you get near the generator, they will Sensor Lock you and they will destroy Dekker if they all attack him, so keep him close to your units and away from the turrets. Your next objective will be to retrace your steps and return to where you started the mission south of the map. Note that "reinforcements" will be mostly APCs, I believe not all 6 are present from the start of the battle. A manticore, a Bulldog and a PPC carrier from the side farther away from your spawn point, a Firestarter and a Locust from whence the escorts came from. As soon as the mission begins, you will have made enemy contact. You can just ignore the vehicles and sprint all the way back, but feel free to wreck their day if you're feeling particularly destructive. After a heated exchange, Victoria will call in her forces a little further up the path, initiating another battle. Scan this QR code to download the app now. You can complete this. Valve Corporation. But you need to put every little piece of armor from these f**king trucks (2 times L-Laser, 4 M-Laser and SRM4 and one LRM-10 but still escaped). Liberate Smithon. This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. Behemoth and Glitch can perform long distance attacks, but you will likely miss or do little damage, I suggest you keep them sprinting until you get there with all your units. Walkthrough [] Long war will do this to you :D I am not gonna quit, but I wont be perfecting missions from here on out it seems. Checking my battletech_log.txt, I found this at the bottom, what to do? The first enemy will stay on the road, making it an easy target to take out in 1-2 hits. With all objectives complete! I'd recommend the former. The Mech is pretty weak, but it'll move around a lot into cover and easily evade long range attacks. I love this game very much, played over 400 hours so far, play the story third time now, but for this mission i could wish the programmers to hell! Kickstarter Update on the game's setting. Lady Arano is determined to get him back. Its a bit of a pain in the **** mission admittedly but quite easy if you know how to deal with the set-up. As soon as the mission starts, take one of your Mechs, preferably one with Jump Jets, and try to sneak towards the control centre while you lure the enemy Mechs in with your three other Mechs. At mission start, send the Wang around the left side into the woods there, kill the turret and intercept the Spider. Further left, are three vehicles and two turrets. Crits can hurt the pilot and they make a good addition for when you want to capture a whole Mech for salvage. As you get close, an enemy ship will drop a Shadow Hawk Mech in your path, giving you a second objective to destroy it. To negotiate a contract, click the CMD Center and then 'Contracts'. It's armed with 4 flamers, 2 M6 and 2 M Laser. Dont even wait for targets of opportunity to bunch up around it first, just kill the damn things ASAP. Reinforcements will be 3 Assault Mechs: a Zeus ZEU-6S armed with AC/5, L Laser, 2 M Lasers and an LRM15, a Battlemaster BLR-16 armed with 2 MG, an SRM6, 6 M Lasers and a PPC, an Awesome AWS-8Q (yep, that's what it's called) armed with an S Laser and 3 PPCs and a Medium Mech, Griffin, armed with an LRM10 and PPC. Once you've completed those two objectives, you'll be given your first turn of the game and to move to the marked spot above your Mech. The terrain will be very uneven, giving you lots of hills to hide behind and work with. Use this when you need to get away from the enemy's line of sight. After Round 3, a truck will begin spawning in one of the ammo crates that's slightly to the northwest of your spawn point. Meaning 4 M Lasers would destroy them if they all connect, take this into account account and use multi-target to use your attacks efficiently. You drop in the southern end of a map, on a small rise. Keep sprinting along the border of the map, make sure none of the enemy mechs spot you until the last possible turn. Make your way north and you'll encounter a Commando with an M Laser, SMR4 and SRM6. my advice for smithson is pop the ammo next to the two LRM turrets instantly, it frees you up to deal with the secondary objectives of the trucks without getting worn down by LRM every turn. I also have another LRM boat. And having 8 mechs and turrets wail on you for 1 turn with PPC's and LRM's is pretty much giving that mech up in that turn. You need to destroy these 5 enemies first before the pirate leader Grim Sybil appears with a new kind of Mech: a Quickdraw QKD-4G along with a last ally piloting a Shadow Hawk SHD-2H. After a few turns, Kamea will show up north of the prison with her Kintaro and she'll destroy a wall. Gotta say, I love how this game refuses to show a bit of mercy. All rights reserved. i feel bad for taking 3 king crabs and a stalker. After that, it should be all straight-forward. Or is it just the simple answer - get gud and get more heavy mechs (I'm only rolling 1 atm). Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=_ekjIEmMXls&t=556s. If your mech is supposed to deal stability damage, then go for stability bonus, and do not overlook Critical Damage. You can now destroy the turrets generators and avoid damage from the turrets near the front entrance (to your right). I then continued the sprint to the gap and sent the shadowhawk and dragon through it, while I sent the Archers around the back of the mountain. Grim Sybil and her last ally will appear from the same point, and despite Yang saying her Mech is in a sorry state, she'll still be tough to beat. Remember they only have 90 HP, and 7 armour. Please see the. Well, a fully armored heavy with a bullwark-skilled pilot can tank those lrms all day. I always had to get those 2 turrets over the ridge after the light mech horde thinned out. Ahhh, nope I found the best solution. Hopefully you enjoyed it, cheers! BattleTech, the turn-based strategy title from Harebrained Schemes, came out just last week.Since then it's been a fixture at the top of Steam's best-sellers list where it's traded the first . Fans of Battletech's style of mecha vs fans of anime-style mecha (ironic considering some of BattleTech's original designs were from Fang . After some dialogue, the mission is complete. 1. as others have mentioned the key to winning the actual fight is taking out the LRM turrets top prio and blowing up 2 crates when 3+ mechs stand in their area (you get full reward with only 2 crates lost, 3-5 lost is -15% cash), to get the trucks let a fast, long range mech sprint left ignoring everything else and use the morale called shot skill to finish it of, my setup was: 1x close range centurion 1x long range centurion 1x sniper vindicator 1x melee dragon, all but 1 pilot died and the remaining one is 95 days injured and only lived bc it's the captain i think, all mechs are dust (winning move was DFO killing both mechs and scoring 3 achievments), Edit2: holy shit difficulty ramps up A LOT after you complete this mission, i am unable to do even 1,5 skull missions now and will probably have to restart the campaign.MAKE SURE YOU HAVE AT LEAST 4 HEAVY MECHS BEFORE COMPLETING THIS MISSION. Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. Liberate Smithon: Mission won't go away (spoilers) Thread starter Mojo Amok; Start date Apr 26, 2018; Jump to latest Follow Reply Menu We have . Destroying lots of Ammo is critical for your survival that mission as well as taking the opponent on piecemeal. The Taurian Concordat governed Coromodir for many years. 2. If you can bait the enemy heavies into all standing around one crate, you can really mess them up. This mission becomes available after completing 2 regular contract missions after Liberation: Panzyr . it's a story mission rated 2 skulls, I did 2,5 and 3 skull missions right before this and i was fighting groups of 2-4 light/medium mechs with the occasional single heavy. Other two mechs walk the line down the row shooting stuff. The way you hunt for those is the same as you'd do for Mechs. Posted May 12, 2018. I bypassed doing the trucks. Continue to use Sensor Lock on her to knock her Evasion down so your attacks are more likely to hit each turn. Check out the store and if there aren't any Catapult parts (or whatever Mech you're aiming for) complete a mission. Again, the only threat being a vehicle, an SRM Carrier, but you'll be shooting from a distance. Take advantadge of its short range and attack him from the distance. BATTLETECH goes well beyond XCOM in so many ways, one of which is the combination of customizing individual mechs as well as Mechwarriors. For this missino, you can only take 3 of your Mechs, seeing as Kamea's coming with you, whether you like it or not. Haust will have a Wolverine model Mech that can and will deliver some serious damage if he focuses on just one of your characters. Cent or Dragon plus something else is probably worth it. Super straight forward. Please watch as I start my BATTLETECH journey! Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. The basic of basic tutorial missions. And after all this game is still one of the best ive ever played sure .. ITS BATTLETECH! Another optional objective is to shoot the ammo transports trying to escape. :-). Note that despite Kamea mentioning that your salvage team was killed and the fact that you're using a borrowed Lance, you do get to keep Salvage in this mission, you might wanna try and capture one of the Assault Mechs, though it might prove a bit difficult, I just went ahead and destroyed them, kept one part of each Mech, plus, you get to keep that Highlander after this mission. You also whirlwinds to your right that you can use for cover, don't worry about the spotting penalty, they'll be close enough to you. Ridge after the light Mech horde thinned out check out the store and if there are any! 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