| Into The Unknown You can move mental focus from one implement to another more quickly than usual. | GumshoeSRD Benefit: Once per day as a standard action, you can open a spiritual third eye positioned on your forehead between and above your normal eyes. The subconscious is by definition buried below the surface. Skills: Psychics only get 2+ skills, but you Spells that affect multiple targets deal the extra damage once to each target, regardless of whether the spell deals its damage all at once or in multiple hits (in the latter case, add the extra damage to the first hit against each target). | 13th Age SRD It casts spells spontaneously, but it's Intelligence-based like a wizard. Benefit: You gain a +2 bonus on checks to use occult skill unlocks. While your third eye is open, you gain a +4 bonus on Perception checks to read auras, as well as a +8 bonus on Perception checks to detect invisible creatures or objects or see through magical disguises (both illusory ones and those provided by the change shape ability or polymorph magic). Crafting many psionic items utilizes the appropriate magic item creation feats, as detailed below. If a character takes the same feat more than once, its benefits don't stack unless indicated otherwise in the description. Phrenic Amplifications: A few of the spellcaster that gets full casting. occult analogues to the options that allow oracle and sorcerer to become tier 1, so the psychic is distinctly tier 2. Characters without the Compounded Pain feat can apply the effects of only one stare feat to an individual attack; a mesmerist with multiple stare feats must choose which to apply before the damage roll is made. By accepting 1 point of burn, you can use this ability at will until your burn is removed. Prerequisite: Mental focus class feature. Prerequisite: Shared consciousness class feature. This single spell, which doesn't even give an attack roll boost that isn't easily replaceable (the +1 can be covered by Bless from my party's Oracle) until level 11, and can also be replaced before then by 4th level Invisibility, is the only benefit Psychic has from using Occult. If you have 10 or more ranks in Perception, this bonus increases to +8. Sagittal Elongation: Your head slopes back in a gentle, elongated curve. discipline grants you an extra spell known at every spell level, a mechanism Prerequisites: Mesmerist level 13th, painful stare class feature. Manifesting Time: Powers manifested using metapsionic feats take the same time as manifesting the powers normally unless the feat description specifically says otherwise. | Cairn SRD for further analysis. This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. Your stare causes your foe to bleed out of its eyes. Crafting psionic tattoos and cognizance crystals uses new item creation feats detailed below. Limits on Use: As with all powers, you cannot spend more power points on any power than your manifester level. Check out our other SRD sites! When you expend your focus in this manner, your concentration check is treated as if you rolled a 15. Hatred: 1stmurderous command, 2nddisfiguring touch, 3rdbestow curse, 4thdebilitating portent, 5thfoster hatred, 6thphantasmal revenge. | FateCoreSRD Your careful study of mental magic grants you mastery in your discipline. as a whole is fine, and you only get three amplifications before you get Major Prerequisite: Hypnotic stare class feature. | ACK-SRD Special: You can take this feat multiple times. If not using supplemental material that expands the items that can be created using Craft Cognizance Crystal, this feat can be merged into Craft Wondrous Item at the GMs discretion, using the formula above to create cognizance crystals. You possess and can open a third eye that permits you to see things as they really are and gain greater insight into auras. Get the complete Extinction Curse Pathfinder 2e print bundle (ONE bundle available) Home > Feats > General Feats > Psychic Sensitivity If you take any damage during the transfer, you must succeed at a concentration check (DC = 10 + the number of points of damage taken) to complete the transfer. Subscribe to the Open Gaming Network and get everything ad-free! Special: You can choose this feat multiple times, choosing a different knack each time. If my party is trying to be subtle in any way, I try to make Normal: Attempting to demoralize an opponent is a standard action. If you take this feat after 1st level, you must undergo a painful 6-month regimen of increased tightening and head binding, during which you take a 1 penalty on Intelligence, Wisdom, and Charisma checks and on Intelligence-, Wisdom-, and Charisma-based skill checks. | Monad Echo SRD The spells you gain are as follows (spells marked with a dagger [] can be found on the Psychic Magic page): Anger: 1stburst of adrenaline, 2ndrage, 3rdhowling agony, 4thtelekinetic charge, 5thvengeful outrage, 6thtransformation. Benefit: You can ready an action to use your blast to counter an opponent's elemental abilities. Benefit: You can use detect thoughts at will as a spell-like ability against a host creature you possess. You can use your kinetic blast to counter your enemy's opposing elemental abilities. language, so if you picked up Face skills you can now communicate with any to level 20, going from an If you fail this check, you lose the points of mental focus instead of moving them from one implement to the other. A delayed blast radiates an aura of magic appropriate for its spell level even while it is delayed, and during that time, it can be dispelled by dispel magic. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Benefit: You gain one additional phrenic amplification. Its effects don't stack. Normal: Feinting against a creature that is mindless is impossible. | Heroes and Monsters SRD Your host's awareness of the possession doesn't impact this ability, and if your control of the host lasted less than 5 minutes, you can cause it to forget the possession entirely. | FateCoreSRD You have mastered all seven chakras, and use your ki to pull more power from the kundalini flow. This bonus lasts for 10 minutes after the summoning ritual is complete. You take a 1 penalty on Intelligence and Wisdom checks and on Intelligence- and Wisdom-based skill checks, but gain a +2 bonus on Charisma checks and Charisma-based skill checks. Jealousy: 1stcompel hostility, 2ndlife pact, 3rdectoplasmic snare, 4thentrap spirit, 5thdominate person, 6thunwilling shield. To find the final price in each case, multiply the characters manifester level by the power level, then multiply the result by a constant, as shown below. If you go an entire day Normal: By removing points of mental focus from one implement, you can add the same amount 1 to another. phrenic amplifications are extremely powerful, but most are bad. Pathfinder Roleplaying Game Occult Adventures 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend. Recent Changes Your spells seethe with the ferocious intensity of your blood-red rage. Effects of Metapsionic Feats on a Power: In all ways, a metapsionic power operates at its original power level, even though it costs additional power points. You're adept at feinting against even the least imaginative of creatures. Psychic Dedication Feat 2. Prerequisites: Cha 11, Psychic Sensitivity or the ability to cast psychic spells, Heal 3 ranks. Special: You can choose this feat once for every implement school you know, up to a maximum of seven times at 18th level. Benefit: Choose two occult skill unlocks. Psychic Sensitivity Source Occult Adventures pg. You feel something awaken within your mind. Normal: Your still mind class feature applies only against enchantment spells and effects. The favored class bonus gets you extra spells known, Then,* Fused Staff to get a Staff of Divination or a Personalized Staff along with our weapon, Sustaining Steel is cool. Benefit: You gain 2 additional points of mental focus. Psychic-specific feats here. Prerequisites: Mesmerist level 5th, painful stare class feature. An alternative feel, based on the Rulebooks. Dwarf: Wisdom bonus works for some A furious spell uses up a spell slot 1 level higher than the spell's actual level. Hit Points: d6 hit points leaves you pretty | Monad Echo SRD 60 Within the mind of any sentient being lies power to rival that of the greatest magical artifact or holy site. You can feint against nearly any creature. You are skilled at attacking opponents in psychic duels. This thread is archived New comments cannot be posted and votes cannot be cast 21 Benefit: You can apply the effects of two stare feats to your painful stares. Gain cryptic information from further in the future than divination. Any time a character creates an item using a power augmented by spending additional power points, the characters effective manifester level for the purpose of calculating the items cost increases by 1 for each 1 additional power point spent. Benefit: You can accept 1 point of burn to prepare a kinetic blast that automatically triggers upon your death. If you have no ranks in the appropriate skill, you cant use the occult skill unlock, even if that skill can be used untrained. The psychic is the occult-magic version of the sorcerer, and there aren't (yet?) Allies who are paralyzed, stunned, unconscious, or otherwise unable to act don't count for the purposes of these feats. Benefit: When you use your painful stare ability to increase your own damage, you deal an additional 1d6 points of damage. Prerequisites: Int or Cha 21, Hidden Presence, Manipulative Presence, ability to cast possession or greater possession. The Psychic's spell list overlaps with the Sorcerer/Wizard spell list quite a bit, but isn't quite as large. Benefit: When you implant a trick, the subject gains a +2 morale bonus on initiative checks until the trick is triggered or its duration ends. A character generally has access to what he or she needs unless unusual circumstances apply (such as if hes traveling far from home). Some metapsionic feats apply only to certain powers, as described in each specific feat entry. You may still gain psionic focus even if you have depleted all of your power points. The original alternate theme for the Archives of Nethys. Benefit: When a creature takes damage from a fearsome spell, if that creature failed its save against the spell, it becomes shaken for a number of rounds equal to the spell's original level. Against a creature of animal intelligence, you take a 8 penalty. This entry is absent if a feat has no prerequisites. You focus your ki in order to quell the influence of outside spirits on you. YuriP Fri, Apr 7, 2023, 03:39 am 1 person marked this as a favorite. | Five Torches Deep SRD Even a furious spell that requires an emotion component can be cast while enraged. Legal Information/Open Game License. This can't be a major amplification. (Not administered by or affiliated with Paizo Publishing in any way). Benefit: When a creature fails a saving throw against a scarring spell, for the next 24 hours that creature takes a 2 penalty on saving throws against emotion and fear effects you create, and a 1 penalty on saving throws against other emotion and fear effects. Special: You can take this feat multiple times. In addition, when you cast a touch spell to be delivered by your phantom, you can modify the spell as if you possessed the Ectoplasmic Spell metamagic feat. Reddit and its partners use cookies and similar technologies to provide you with a better experience. | Heroes and Monsters SRD Charisma-heavy psychics also make excellent Faces. Psychic Sensitivity - d20PFSRD has one complete print format bundle for the Pathfinder 2e Extinction Curse Adventure Path. | 4 Color SRD (Astonishing Super Heroes) | True20 SRD When you discard your host, you alter or obliterate its memory of your handiwork. While some of the feats presented here are general, and have no special rules governing them, some feats have a category associated with them that involves special rules. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC. A traumatic spell uses up a spell slot 2 levels higher than the spell's actual level. Psychic Disciplines Breakdown Youre going to be useless with it, but at least it wont get in your way. You have honed your mind to harness psychic power. For more information, please see our By accessing these staggering vaults of mental energy, the psychic can shape the world around her, the minds of others, and pathways across the planes. Your phantom is a deadly foe of incorporeal adversaries. You can share the benefits of your resonant focus powers with nearby allies. Home Players Basics & Ability Scores Ability Scores Alignment Character Creation Outline Glossary Character Descriptions Core Classes Barbarian - Rage Powers Bard - Masterpieces The Constitution penalty always hurts, but the Intelligence The increased duration doesn't stack with the increase granted by the Extend Spell feat. Archived post. All it takes is an intimidate check to mess up your spell casting. Your close bond with your phantom helps you to focus your concentration. Prerequisite: Wild Talent. for further analysis. | OGN Articles You will have to register before you can post: click the register link above to proceed. Benefit: Each time you enter a psychic duel, you gain a number of temporary hit points equal to your manifesting level (see Psychic Duels). A scarring spell uses up a spell slot 1 level higher than the spell's actual level. The Psychic is the psychic equivalent of the Sorcerer. get every knowledge skill as a class skill plus every Face skill, and Such spells generally take up a higher-level spell slot than the normal spell. Once per day while your third eye is open, you can use the read aura occult skill unlock after 1 minute of intense concentration. sure that someone in the party can cast this. Benefit: You gain a +5 bonus on checks to notice haunts. In addition, once per day, you can increase the DC of a psychic spell you cast by 1. Prerequisites: Int or Cha 19, Hidden Presence, ability to cast possession or greater possession. When you close your third eye, either voluntarily or at the end of the time limit, you are fatigued for an amount of time equal to the length of time you kept your third eye open. the extra feat. You must have at least 1 rank in the skills associated with the chosen occult skill unlocks. === Class Feats=== Again, we'll take. 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