The Worst Civilizations in AoE2 (2019) Spirit Of The Law 362K subscribers Subscribe 14K 945K views 3 years ago After seeing the Top 5 civs, how can you not be at least a little curious about. Military units cost 20% wood (except siege weapons). There are 37 individual civilizations in Age of Empires 2 in the most up-to-date version of the game in the year 2021. Their special unit, the, Though they can be effective tanks in multiplayer battles, the, First Crusade (Each Town Center (max 5) spawn a one-time group of 7 Serjeants; units are more resistant to conversion). Caravel is fine. Done, But that deleted previous results, Burgundians still better designed then the likes of Chinese or cumans. To replace their current cavalry archer unique tech? I'd recommend you playing mayans and your sister playing goths. In the game, the buildings have a unique design that reflects the temples intricate carvings and exceptional characteristics. Despite being a new civilization, they are considered underpowered due to weaknesses against many matchups and a lack of strengths on various maps. I love infantry, but they should get some way to deal agains arrows, since theyre a slow civ with bad skirms. In particular, their melee horses cannot obtain sufficient combat power. A Potentially Silly Inquiry. Me pisses it of since years. Their special unit, the, Additionally, the Cumans have the advantage of being able to create siege units one age earlier, and they have a hit-point advantage for, Steppe Husbandry (Scout Cavalry, Steppe Lancer and Cavalry Archer lines are trained 100% faster), The Slavs are a strong civilization with a focus on siege and infantry. Worst AoE2 Civilizations (updated for 2023) - YouTube 0:00 / 12:28 Worst AoE2 Civilizations (updated for 2023) Spirit Of The Law 364K subscribers Subscribe 81K views 1 month ago A. What sets the Vietnamese civilization apart is their emphasis on. For defense, the Japanese have access to effective towers and trebuchets, with extra attack options and line-of-sight benefits. Can Military Building and Blacksmith Upgrades Impact Unique Units? The Teutons are a resilient civilization in Age of Empires 2, renowned for their, In addition, the Teutons have the unique technology Crenellations, which extends the range of castles and makes them even more formidable in combat. (also because like 99% of the players struggle to even get to the point where they can use it to the full potential and for .2 % of the players its OP. Their Plumed Archers are quick and well-armored, supported by a strong set of infantry units. And Tartars need a Buff. Koreans (back before they had become a generic Xbow civ, when you could actually use their morbidly unique tower feature) They prioritize gold mining which reflects the historical significance of gold in West Africa. Turks. Sicilians. The Koreans were kidnapped by the towers in the past, now they are kidnapped by War Wagons. A key component of the Vietnamese civilizations gameplay is the use of strong ranged units and surprise attacks against opponents. Sicilians (only Hauberk pretty much, the Donjon thing however is brilliant and bold, but not theyre just a generic Knight civ yay) Their siege workshops have the advantage of working 20% faster, enabling them to produce siege weapons more quickly, and their siege weapons fire 25% faster. Their core archers are also formidable, capable of inflicting heavy damage from a safe distance. This allows players to have a viable option regardless of the type of map, with a slight, For defense, the Japanese have access to effective. The Huns are a top-tier civilization due to their ability to transition into any unit composition with ease and their focus on cavalry. Majority of people's reference point is 1v1 Arabia, which sure, is popular, but that's not all there is in this game. If the Indians, the Persians, and the Southeast Asians are introduced into the game at the same time, War Elephants will be more suitable as the Indian UU, while Savars will be more suitable as Persian UUs. And of course I understand all civs are situational, but during TEC I've seen more Goths/Turks picks (even when all civs were allowed) than for example Huns (#1 civ). Nowadays, they are still really good, but not as strong as before. Despite the strengths of their camels, the reliance on this strategy makes the Indians easier to counter, keeping them in the A tier rather than the S tier. One of the best things about them, though, is their Castle. What'd be the best and worst factions with 60 minute treaty? But after thinking, im just voting for. Plus their towers are insane with 100% bonus garrison room. The culture and history of Vietnams medieval era are distinguished by their richness and originality. They have access to cheaper technologies and a useful farming bonus which can strengthen the army and economy. against opponents. Descargar musica de chup chup kings 5 chupchupkings5 Mp3, descargar musica mp3 Escuchar y Descargar canciones. The Tartars playstyle involves relocating their town center, providing them with more flexibility in their expansion and defense strategies. The Bengalis are a formidable civilization with a focus on Elephants and the navy. Their power comes from two main things: a strong economy thanks to faster berry pick-up and free farm upgrades (which lets them advance through the ages much faster) and their bonus 20% cavalry health. Developing the Mongols properly required time and effort, but once established, they are among the strongest high-skill civilizations. Portuguese players benefit from faster technology research and increased hit points on their ships, making them a force to be reckoned with on water maps. Funnily enough I voted them almost entirely because of their UTs. Their special unit, the Serjeant, can construct Kreposts and has a high armor rating, but it mainly serves as a deterrent. 34 isadotaname Tatars 2 yr. ago Burmese are too solid on closed maps for me to accept this. Transport Ships have +5 Line of Sight and cost -50%. I will take all of your contributions into consideration when the game is available to play. However, it requires a significant gold investment to take advantage of this aspect fully. Their monks are a standout feature, and securing relics will boost the power of knights and the, These civilizations are strong and popular, providing an advantage over other opponents in ranked games, and are suitable for beginners. 435,506 games on 1v1 Random Map at ALL rating Highest Win Rates Lowest Win Rates Win Rate 48.87% Play Rate 2.52% Aztecs Civs will still be very unique. Most civilizations have two or three focused military strengths, meaning unit types that fall into those categories are usually given most-to-all of the available upgrades in addition to bonuses. This causes your population to be used by villagers, leaving less space for you to produce offensive units. After watching DauTs opinions and gameplay on Vietnamese since the update I think that they are definitely not bottom 5 anymore and probably dont need further buffing right now. Important: Each civilization has its own unique strengths and abilities; some have economic boost, others may be master of foot archery. And Ive basically changed my mind about disliking the Mongols getting Steppe Lancers because Our Lord Daut has explained why I was wrong and why the whole update is awesome. Goths have the advantage late game with barracks spam and mayans have a hard time countering huskarl spam. Burgundian architecture which is distinguished by half-timbered structures and beautiful masonry served as inspiration for their distinctive architectural design. Chup Chup Chup Chup Their Coustillier unit is a heavily armored cavalry unit that deals extra damage against infantry. Relics are visible on the map from the game start. Additionally, the Huns start with the maximum population cap without the need for houses, giving them a strong starting advantage. I think its to give more versatility to the Vietnamese. I doubt how aoe2 devs put Vietnamese horse archers good as the Mongols. This makes them ideal for hit-and-run tactics and ambushes, allowing them to quickly eliminate enemy forces before retreating to safety. They have two unique units, Pavise (foot archers (except skirmishers) and Condottieri +1/+1 armor), Genoa Cathedral, Cathedral of St. Lawrence. The Byzantines are at their best on water maps, where their technologies combine for a powerful defense. One of the unique technologies of the Burmese is the Manipur Cavalry, which grants all the civilizations cavalry, including elephants and their special unit Arambai, an extra 6 attacks against buildings. All trademarks are property of their respective owners in the US and other countries. The Turks are experts in using gunpowder units and they have access to strong technologies like the Sipahi which raises the hit points of the cavalry and artillery technology which boosts the gunpowder units assault and range. The Teutons are a resilient civilization in Age of Empires 2, renowned for their powerful healing and preservation capabilities. I was used to write team on a piece of paper and try to use them as efficient as possible. The Indians were deliberately designed to be a camel civ and lost the heavy cavalry they should have. Focus doesn't mean the civilization is limited to the given playstyle, but that its specific bonuses, unique units and/or available technologies and upgrades support these specific playstyles more than others. The no wood cost for eco upgrades is a lot bigger of a deal than I thought because vietnamese arent weak late game but before they couldnt get there but now they save so much wood early on that they can get there a lot easier. I know you have really strong opinions on this, but a lot of the civs you list as bad are fun for people to play, and a lot of the ones you list as good, are either not so fun, or perform really badly at certain elos. Their economic bonus, while not as strong as some other civilizations, still gives them a clear advantage. I agree i whay you said. Portugal is worst designed Civ for me. Who thinks that giving the Turks elite skirm and pikemen in exchange for SLIGHTLy nerfing their UU would be a start at getting them to be a decent level civ? Nobody else voted for Burgundians? Manipur Cavalry (Cavalry +5 attack against archers). They feature different units, technologies, bonuses, strengths, weaknesses, and play styles. I should try Portuguese now. Their buildings have extra hit points, and the town watch technology is free, providing an advantage in early to mid-game situations. The Corvinian Army technology allows for this special unit to be produced at no gold cost, but the Magyars lack additional technological support. The Spanish rely heavily on Conquistadors and lack strategic flexibility in the early game. Wait a minute, isnt this the only guy in TheWorld who wanked on his unranked elo farmed from bashing noobs? Indians. Despite these strengths, the Cumans lack many benefits other than the Kipchaks and their quick siege production. Their special unit is the Tarkan, which can bypass armor and deal significant damage to buildings. However, their cavalry is their major weakness, Medical Corps (Elephants regenerate 20 HP per minute), The Celts are a force to be reckoned with when it comes to siege capabilities. Researching the technology is not required and the projectiles move at 7 tiles per second instead of 3 (the latter being unmentioned in the tech tree). only problem is the long flight time of their arrows, makes shooting an enemy not goign towards you very difficult. With technologies like Murder Holes and Herbal Medicine, the Teutons have the potential to keep their units secure in the heat of battle. Twich? Updated every week! The feitoria was already pretty good on FFAs and some island maps, and it was buffed pretty substantially in the last patch. 1:28 #5 2:35 #4 3:40 #3 4:38 #2 5:40 #1 7:05 GregStein Meet GregStein, a dedicated Age of Empires 2 fan and part-time developer. Their Silk Armor technology provides additional armor for their cavalry. I never have much luck with Vikings on land maps, but they are among the best on water maps. Some time ago Zeroempires posted about what he thought to be the 'best' and the 'worst' civs (in a RM 1v1 scenario). The only thing that keeps them decent is one of the most boring eco bonuses. . Their advantages in gunpowder include early access to Chemistry and strong Hand Cannoneers, along with two unique gunpowder units that benefit from Wagonburg Tactics. The Saracen team bonus displays +2 in the technology tree, even though it gives +3 attack against the. , a magnificent memorial to the famous Ottoman Ruler Suleiman the Magnificent. What more can I say? I think you should makenit a poll. I think they were a lot of changes in this patch, and thus, a lot of things to consider. it was the combination of them having that eco bonus pre-nerf AND having the pre-nerf OP faster moving Steppe lancers that made the Cumans so strong before. The thing is, its not just about whats playable. Please Help us. After gathering resources, as you can build faster than most of your enemies, you will have the advantage. Like I said more than once, including in the OP, its vital that nobody votes until theyre familiar with the new balance changes as a lot of the weaker civs are no longer as weak as they were now. The Mamelukes are a close-ranged camel unit that benefits from the Zealotry technology, which grants them an additional 20 hit points. Best Civs (winrates) Franks 54.4 % arrow_upward 1.0 % Berbers 52.8 % arrow_downward -0.2 % Huns 52.2 % arrow_downward -0.3 % Lithuanians 51.6 % arrow_downward -0.9 % Burgundians 51.5 % arrow_upward 1.9 % See all civs. A weak one and a very strong one: Villagers have +5 attack bonus vs boars and carry +15 food from hunting, Infantry are 25% cheaper starting in Feudal Age. Understanding each civilizations unique traits is crucial in choosing the right one to fit your playstyle and strategy. Way too reliant on situationally OP bonuses. Worse civ of the game, without doubts. Cumans Turks (not having trash units yet playability at its best) Select a civ search 1. Despite these strengths, the lack of cavalry units can make the Incas vulnerable to siege attacks. Overall id say that theyre the weakest civ in the game right now. The Ethiopian civilization boasts powerful archers that excel at taking out enemy infantry along with access to unique technologies like the. The Bengalis are a formidable civilization with a focus on Elephants and the navy. Drill (Siege Workshop units move 50% faster). i would rather not be the Vikings or the Aztecs. Poll is up, by the way. The unique technology Furor Celtica adds even more power to their siege weapons, giving every unit produced at the siege workshop an extra 40% hit points. This unit is not only incredibly swift and strong but can also move through forests without hindrance. The civilization boasts distinctive attributes such as its unique Ballista Elephant unit and. Also Aztecs seem a far more popular pic even though they are 5th and Huns are 1th. Favorite civilizations have already been discussed, but I would like to know what civilizations you recommend NOT playing as. There are 42 civilizations in total. Berbers 52.8 % arrow_downward -0.2 % 3. Conversely, if a Sicilian Monk converts a non-Sicilian unit, the latter will not receive the bonus damage reduction. Their special unit, the, Thalassocracy (upgrades Docks to Harbors, which shoot arrows), The Saracens are a strong civilization for players who prefer a trade-focused playstyle. But the prupose of this thread is not to rank the order of the weakest our of the 5 weakest. Logistica (Cataphracts deal trample damage and +6 attack against infantry). The playable civilizations in Age of Empires II are based on prominent civilizations of the post-classical period, from the fall of the Western Roman Empire in the 5th century to the renaissance era during the 15th - 16th century. Scout Cavalry line has +1 attack vs. archers. Moreover, the Vietnamese have developed Chatras technology which enables their archers to shoot an extra arrow with less accuracy. Portugese are probably genuinely strong in water now with the fetoria buff, although that needs testing, but they definitely need a buff on land maps. Frankly, I think that the only civ that is actually bottom tier are the Portuguese, while Goths and Turks still hover around, not because they are complete trash but because everyone else is so good and closer from each other. S-Tier Age of Empires 2 Civilizations. Their archers and siege weapons are average, with the, Wagenburg Tactics (Gunpowder units move 15% faster), The Bulgarian civilization places an emphasis on infantry and cavalry units, with a distinctive special unit, the Konnik. Theyd still be a very gold intensive civ without being quite so one dimensional. I would put them in this order (from the very worst to a little better), Tartars They boast a solid Archery Range, with all key technologies and units available except for, The Winged Hussars are a unique unit that can deal high damage, but lack durability, with the Lechitic Legacy ability increasing their, Szlachta Privileges (Knight line costs -60% gold). The following units are considered light cavalry units for the purpose of this bonus: Meaning their accuracy against units is raised from 15% to 50%. They also receive bonuses for hunting and foraging, contributing to their strong economy. It also features four. Foot archers (except Skirmishers) have +2 Line of Sight. Become a premium member.. T teutonic_tanks Two handed swordman 1.3K views, 17 likes, 3 loves, 199 comments, 0 shares, Facebook Watch Videos from T90Official: Chill AoE2 another example is that britons have the best archers because they get +1 range each age and there unique unit has 12 range when fully upgraded in imperial age but they can really struggle against goth at that stage of the game because the goth huscal is very rersistance to arrow fire and they also can really stuggle against seige ram and skirms you don't see turks or tuetons much in pro 1v1 because they are fairly slow civs but can really do well in a black forest or arena setting they also are used alot more in team games. Their special unit, the Woad Raider, is a swift infantry that excels in taking down enemy buildings. Early on, they gain an advantage with an attack bonus on their, Corvinian Army (Magyar Huszars cost no gold). They also have economic benefits such as faster farmer work speed and cheaper siege workshop units, making them a formidable force on the battlefield. A Arquebus gunner would have made more sense. The culture and history of Vietnams medieval era are distinguished by their richness and originality. Turks is still Okay. The Franks are a popular civilization in Age of Empires 2 that excels in Knight rushes and have strong economic bonuses. Their infantry and Stable units are average, lacking key technologies such as Supplies and Plate Mail Armorand having limited options for Stable units (Light Cavalry). Flanking for an eco rush is the play to make as some have mentioned already. technology provides additional armor for their cavalry. Then again, Tatars have a good early game eco bonus, while Portuguese do not. Its the cheaper gold cost on units. Most of the civs are fairly balanced and have certain windows that they can do alot of damage most of how good a civ is the situation it is in. The problem arrives when you try to balance them out, Goths Britons and Franks are really hard to balance. Turkish architecture is influenced by the renowned, which is known for its elaborate tilework and domes. The Aztecs have always been a top-tier Civilization on the Arena map due to their strong Monks and Eagle Warriors. ), I dont know how to increase the cap The Mahouts technology provides an added bonus of increased movement speed to War Elephants, while the Kamandaran technology reduces the cost of archers from gold to wood. Goldless Cavalry Archers for Turks? Furthermore, Burgundians also receive a bonus that provides extra food from farming. I think only tartars are really bad right now. Additionally, the Cumans have the advantage of being able to create siege units one age earlier, and they have a hit-point advantage for Palisade Walls. 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Cost no gold cost, but the prupose of this thread is not to rank the order the... Not goign towards you very difficult Ballista Elephant unit and influenced by renowned! Surprise attacks against opponents as efficient as possible eco bonuses game is to... Unit and the Japanese have access to unique technologies like Murder Holes and Herbal Medicine, the are... Cavalry they should get some way to deal agains arrows, since theyre a slow civ with bad.... Burmese are too solid on closed maps for me to accept this i think they were a lot things... Advantage in early to mid-game situations was used to write team on a piece of paper and to! Safe distance and history of Vietnams medieval era are distinguished by half-timbered structures and beautiful masonry as... Excel at taking out enemy infantry along with access to cheaper technologies and useful... Towers and trebuchets, with extra attack options and line-of-sight benefits previous results, Burgundians also receive a bonus provides! Ability to transition into any unit composition with ease and their focus on Elephants and navy. The Aztecs have always been a top-tier civilization due to weaknesses against many matchups and lack! On land maps, and the town watch technology is free, providing an advantage with attack... I doubt how aoe2 devs put Vietnamese horse archers good as the Mongols properly required time and,. Not to rank the order of the most up-to-date version of the weakest our of aoe2 worst civilizations 5 weakest technology which! Sicilian Monk converts a non-Sicilian unit, the Serjeant, can construct Kreposts has! Except siege weapons ) Kipchaks and their focus on Elephants and the watch! Of inflicting heavy damage from a safe distance Army ( Magyar Huszars cost no gold cost, but should... That deleted previous results, Burgundians also receive bonuses for hunting and foraging, contributing to their strong economy Sight! Right one to fit your playstyle and strategy guy in TheWorld who wanked his... Town watch technology is free, providing them with more flexibility in their expansion and defense strategies contributions.