From the first fork to the Lake of Shadows: 10 miles In summary, there are exactly four entrances into the Un- (or from the first fork to the Naga Crawls: 35 miles).derdark in the vicinity of Maerimydra: one beneath the Dor- Across the Lake of Shadows: 17.5 miles.drien Crypts, one near the Elven Court, one under Hap Hill in From the Lake of Shadows to the Wailing Cliff: 18Battledale, and one in the sewers of Zhentil Keep. They answer to Dorina Tsarran in Szith Morcane.L Lake of Shadows C Castle Maerimydra Wisp: A half-drow rogue in Maerimydra, member of the Hidden.W Wailing Cliff U Undying Temple Wyrruth: An ambassador from the City of Shade, guest in Castle Maerimydra.The descriptions for subrooms listed by letter within Yashar: A medusa sorcerer who helps to defend the Undyingthese areas can be found in the text for the nearest main Temple.numbered room. A single archway leads to the northeast on the off-duty. Jealousy, avarice, andhold shrine to Lolth, but the commoners of Szith Morcane long-nurtured grudges poison a drow commoners everyhave dispensed with these to comply with the edicts of the waking thought.new regime. hp 132; see page 135.A sheet web spun by a Gargantuan monstrous spider connects The spider spends most of its time in a huge nest of webbingthe caverns. However, characters using shadow walk cannotignore the dangers of the Wailing Cliff. Within the Commoners level of Szith Morcane, a tunnel leads off to the northeast, toward Maerimydra. All that is necessary is for someone to step over, mar, or lay any object across the If the characters leave quickly after entering the appar- containing diagram.ently vacant room, Susztam ignores the disturbance and letsthem go. 13 First, they want to de- REVENANTS (EL 16)termine the state of affairs inand around Maerimydra and Kiaransalee is not known as thewhether an invasion of mind Revenancer for nothing. If he can Who killed you? She is cruel, twisted, and con- Faern have earned her the enmity of Dumathoin, Kelemvor, sumed by thoughts of vengeance against Lolth and every and Jergal, while securing her alliances with Malar, Hoar, other deity and mortal being who has wronged her. Many wear the vestments of her clerics (black robes trimmed with Creature (EL 7): If the characters remove the body from dark red and purple, or purple or red robes trimmed with black the altar, the slain drow rises as a spectre and attacks. cently as 1367 DR, and it seems clear that underground connections exist between Old Skull and Maerimydra. Thetions by nodding or shaking its skull. What I found was it was not that big of a deal. The following effects are in place for 22 hours after theareas of special interest, two are home to about ten bugbears trap is triggered, or until Solom Nedrazak dismisses the effect:each, and the other four are occupied by about fifteen goblinseach. How else can we introduce Lolth besides the baddest, evilest, craziest bitch of them all. Lots of monsters with class levels, harder to figure out what that means in terms of CR and encounter difficulty in 5e. Wizards of the Coast[1] Six bunk beds fill nearly all the available space in this room. The maurezhi lairs in cavern D14 a Yellow Mold: CR 6; 10-ft. but frequently wanders the other cav- cloud of poisonous spores (1d6 erns to gnaw old bones. As an Odd choice, I've been "converting" Reavers of Harkenwold (from the 4e DM Kit). He keeps his spellbooksSzith Morcaneeither the deposed clerics of Lolth or the new scattered over different shelves to prevent a student or otherclerics of Kiaransaleeand he harbors dreams of establishing interloper from easily stealing them all.a magocracy similar to that in the distant drow city ofSshamath, with himself at its head. Word has probably reached you about the fall of Maer- Alerted Creatures (EL 0): The room is empty. You may use an action to transform back at any time. but if you do, I urge you to reconsider. A few traders from othereach keeps a separate spellbook in his chest. The vrock uses mirror image, then tries to summon another vrock, then finally wades intoA group of mind flayers is wandering this melee, using its spores and stunning screech atportion of the Underdark with two random intervals. Read the following should the characters enter any of them: Bazaar 27Part 1 Dust swirls into the air and clings to the spiderwebs that D Black Puddings (2): hp 113, 107; see Monster Manual. Drow on guard stand or squaton the ground, usually in complete silence, communicating D Noble Salamander: hp 112; see Monster Manual.only in their sophisticated sign language. Clerics of Kiaransalee pray for their spells at midnight. BARRACKS 2 (EL 10 OR 0) glory. AUDIENCE HALL (EL 16 OR 0) In stark contrast to the austerity he forces upon his studentsIf the characters triggered the guards and wards trap, the gust (and unbeknownst to them, since they are not permitted inof wind effect blows from the throne to the door in this room. The creatures on this level do not move to other levels when an alarm is sounded; instead, they focus on pro- The spiderweb ladder leads up to S46 through a very narrow tecting their leader, Dorina Tsarran. a Summoning Trap: CR 9; summon monster VIII (nobleThe drow of Szith Morcane generally believe that guardposts salamander, duration 15 rounds); Search DC 33; Disableare for guarding, so they keep such rooms unfurnished. roomjust a number of ordinary ones. 46Part 2 d% Encounter Number 0103 Half-dragon* (see description below) 0409 Infernal Raiders (see description below) 1014 Inquisition (see description below) 1519 Invader Party (see description below) 2034 Revenants* (see description below) 3539 Tsarran Scouts* (see description below) 4042 Troglodyte Raiding Band* (see description below) 4345 Aboleth (see Monster Manual) 1d3+1 4648 Bodak (see Monster Manual) 1d3+1 4953 Bulette (see Monster Manual) 1d2 5461 Cloaker (see Monster Manual) 1d4+2 6266 Deathkiss beholderkin* 1 (see Monsters of Faern)Illustration by Sam Wood 6774 Delver (see Monster Manual) 1 7581 Dire bat (see Monster Manual) 1d4+4 8291 Purple worm (see Monster Manual) 1 9294 Tomb tapper* 1 (see Monsters of Faern) 95100 Umber hulk (see Monster Manual) 1d3+1 *Unique encounter. The doors open into a long, wide hallway that runs deep into the hillside. A review of This barracks is home to eleven drow sentries, though no morethese papers reveals that the guards operate on two alternating than six are ever here at any given time.shifts, but it is impossible to determine when the shifts changebecause the drow dont use surface notations for time. After this initial volley, the D Vrock (Demon): hp 66; see Monster Manual.devils close quickly to engage the characters in the melee they Tactics: The goblins and ogres happily charge forward toso thoroughly enjoy. In addition to the defensive adjustments described travel to Waterdeep. The Deep Wastes, roll twice for a random encounteronce in the morning and once in the evening. WIZARDS QUARTERS (EL VARIABLE) I do not know if you still cling to the hope that the Spider Queen will restore youwill restore all of usto her favor, The door to this room is warded with a fire trap. Stepping on the second rung of the D Troglodytes (5): hp 13 each; see Monster Manual. travel spells such as phantom steed or wind walk can, of course, make the trip much quicker than that.) Each resist even a force of goblins, ogres, and giants. Trap: The lair entrance is protected with a trap that makes D Skred and Theod: hp 115, 105; see page 141. intruders easier targets for the nagas Enchantment spells by D Latar: hp 78; see page 141. sapping their Wisdom. 978-0786928743 D Solom Nedrazak, Archmage of Szith Morcane: hp 55;In outright rebellion against the dominance of female clerics see page 138.in drow society, the archmage of Szith Morcane asserts hisown power and authority as much as possible here in his inner Treasure: The four books that lie beside the archmagessanctum. drow classes from the oppression of the nobles would only create a different set of tyrants a few years down the road. DAGGER FALLS Dorina orders a second raid.D+60 The adventure starts with the heroes being asked to Dagger Falls is located only 10 miles from the DordrienD+65 investigate the Dordrien crypts. A decent track runs nearly 100 miles to The Weave corruption expands to include everything Teshwave, and from there its another 160 miles to Hillsfar within a 100-mile radius of Maerimydra, including along roads patrolled by Zhent soldiers and plagued by bandits. (D14) for a feast. WebVirtual Play Weekends. She tries to stay out of melee, using the levitation power of her drow house insignia as needed To the distinct advantage of the characters, the web trap to avoid combat on the ground.also prevents the drow in D12 from becoming involved in the Treasure: In addition to the incidental treasure most drowfight with the araneas. Kiaransalee. tion power on that opponent. residing in the outpost, but also from drow settlements across the Dales region and even as far away as Menzoberranzan Treasure: A small chest filled with clothing (purple shirts came here in droves to sell their wares. The door here was obviously once plastered shut, but the Any attempt to break the door down also triggers the trap. The ruined shells of several more lie nearby, (DC 30) reveals that the name Chahir was somehow connected overgrown with tough brown grass. After 2 hours travel, the charac-falls while crossing sustains 1d4 points of damage from the ters arrive in a dead-end cavern. Thebulk of the adventure takes place in the ruins of Maerimydra 4Introduction Faerzress and the Underdark make a Spellcraft check (DC 25). S50. At Maerimydra, in Part 3, the adventurers find the drow city a burning ruin as the forces of Kurgoth Hellspawn's army have overrun the former metropolis. Webs hang in dusty tatters from the ceiling and walls of D16. Before a character attempts a spell and interferes with certain types of magic. Finally, an invisibility a Fire Trap: CR 5; 5-ft. radius (1d4+16 fire); Reflex DC purge effect fills the entire level as part of the unhallow spell. WebLolth, the Spider Queen The evil god of deceit, shadows, and spiders, Lolth weaves a complicated web of schemes and treachery through her worshipers, deceiving allies and enemies alike to gain power It is said that the Spider Queen can see through the eyes of all spiders, and that she is truly all-knowing. You may use an action to transform back at any time. The we have already brought low the Spider-kissers and seizedsaving throw to disbelieve the illusion has a DC of 25. our rightful place in the realms of the dark. If so, the characters notice the phenomenon the exist somewhere near the Elven Court in Cormanthor and be-first time they attempt to cast one of the hindered spells neath the hill of Hap in Battledale.during their travels through the Deep Wastes. From his Shattered Tower, Duneth greatlyand abilities for these NPCs are included in Appendix 2. aided Hellspawns onslaught and brought about the fall of many drow strongholds and redoubts. worth 120 gp, a silver brooch bearing the emblem of House Morcane (actually a drow house insignia with shield, whichThe needs of the undead cleric who now rules Szith Morcane Dorina refuses to wear because of its association with a housefrom this throne are rather different from those of the living of Lolth-worshipers), and a silk pouch holding a dozen agatescleric who once held sway here, so the new resident has modi- (worth an average of 8 gp each).fied the room to her benefit. The air here smells strongly of death. GUARD POST (EL 13) of at least 11th level defeats the forbiddance with a dispel check result of 22 or better. These storesarea, making it fully possible for the characters to trigger the consist of dried meat and fungus, roth cheese laced with greentrap without realizing they have done so. Flanking the D Quth-Maren: hp 66; see Appendix 1. door are two writing tablesone bare except for a neat pile D Szith Morcane Sentries (4): hp 37, 33, 32, 26; see page of papers, the other covered with a disorderly mass of134. An almost palpable The tunnel widens into a cavern, its entrance marked by energy crackles between the creature and the body, as if the scattered rubble on the ground. Randal Morn has gov-supply station for drow operating on the surface and a staging erned the war-torn dale for more than four years now.point for new drow incursions against the surface. Like, zero level spells did, but they weren't cast whenever like now. An enormous spiders headsentries to the approach of any creature, then attack all protrudes from one of the tangles, as if the creature werenondrow entering the room. What I found was it was not that big of a deal. The door to this vault is still plastered shut (break DC 28) be- cause the trap it bears has killed every robber who has at-This vault was built for a family that never had the opportu- tempted to open it. Are there any tricky bits to watch out for (i.e. It's trivial to create a CR 1/4 creature that can kill Frost Giants with ease. They stand or crouch on the ground while on duty, keeping complete silence. Michele CarterGwendolyn F.M. run or charge across these floors must make a successful Bal- ance check (DC 10) or fall prone, halting all movement.Szith Morcane Ceilings: Ceilings in most areas of Szith Morcane are 7 feet high and smooth. In general, encounters such as the ones described below Heroes in the Underdark should be handled as noted in Encounter Distance in Chapter 3 of the DUNGEON MASTERs Guide. Drow ascend and descend by means of a rope of climbing kept at this guardpost.Unless the characters have found an extremely well-hiddenplace to camp or simply arent anywhere nearby, a drow party Though they do not expect any reprisals from the surface,attacks their camp during the night. walls, the priests and servants of Lolth used to perform their prayers and sacrifices. The only way to destroy Alisannara permanently isto cast desecrate on the altar, either before or after reducingDriders 44In Part 1, the characters set out to stop the drow of 150-mile journey through the Underdark and a number of haz- Szith Morcane from raiding the surface. A remnant of the mighty forces The effects of faerzress on spells are not widely known among that shaped the terrain of the Underdark, faerzress distorts surface-dwelling characters. hang everywhere in this large, clearly abandoned room. Their stocky frames mark them as Dalesfolk. The toadstool houses from the junctures of which sprout coarse black hairs. Larala Dumian: An insane half-drow fang of Lolth, hiding Dessa sik-Morcane: A minor noble in Szith Morcane, now a near Szith Morcane.prisoner. MESS HALL This huge natural cavern seems overlarge for the single A large rectangular table surrounded by chairs fills most of clump of creatures gathered near its southwest wall. HOUSE MORCANE TREASURY Fane of Lolth This room is unusual for this area in that its walls are plas- tered white and the floor is tiled with flagstones. Passages and caverns in the Deep Wastes share the features Spells such as phantom steed, shadow walk, or wind walk described below, unless noted otherwise in a specific area de-can make the Underdark trek faster and possibly bypass some scription.of its dangers. In the fol- lowing rounds he uses lightning bolt indiscriminately (the death Trap: The entrance to D12 is covered by another illusory of Tierak Morcane would cause him no great grief). and a 4 penalty to Dexterity, and it cannot move. You can publish your book online for free in a few minutes. Cover Artist(s) A character with the Track feat who succeeds at a Wilder- D Chahir, Vampire Sorcerer: hp 66; see page 131. ness Lore check (DC 22) can follow the tracks these drow D Vampire Spawn (2): hp 33, 29; see Monster Manual. Such revenants mayEncounter Distance: 60 feet. A stone The former temple to Lolth is completely vacant, inhabited sepulcher covered in gorgeous, shining copper leaf stands in by no living being and but one undead creature: the ghost of the middle of the chamber, and copper bands securely the former high priestess. The tunnel is only 3 where in the complex, every feet in diameter, so Medium-size creature they encounter here at- characters must either crawl up tempts to sound the alert on this the ladder the entire way (on level. many years, the Dordrien people successfully used magic to prevent Underdark creatures from entering the crypts, but D14. SHATTERED GATE (EL 8) Careful examination of the room (Search DC 10) reveals many This heavy iron gate has clearly been bashed in. Crypts or S1 of Szith Morcane, the drow move into theirIt takes him 6 rounds to reach S37 (taking 10 on his Climb Alerted positions after a maximum of 1d6 hours, when shiftschecks and a 5 penalty for accelerated climbing), where he change and new sentries discover the deaths of the old ones. Despite the likely suspicions of the characters, the pillars are just pillars. She uses her wand of searing lightthe web at the character. Morcane. Lots of FR specific stuff that doesn't have any equivalent in tagonal room. If you wish, you can choose other drow the characters haveThe group leader carries (but does not use) a +1 dagger, wears killed as base creatures for the revenants, but undead such asbracers of health +2, and has 200 pp in its pouch. This forth in a cloud of poisonous arrangement proves convenient for the spores. If the choose the wrong fork.fight goes poorly, he casts plane shift, taking his companionsalong if convenient. Within this strong-Szith Morcane, located some 100 miles to the southwest. areas, as noted in the area descriptions. They use their sults in an EL 1516 en-mind blast ability first, then counter. (A sentrys AC without his or hercontaining a letter penned by one of the officers. ganized jumble. The shower of water from above is frightfully cold, but itreturning to their home settlement many miles from here. City of the Spider Queen The interiors are squalid, fouled by the gobli- The rooms affected by the spell are S24, S27, S30S32, andnoid slaves living therein. If the characters enter, read the followingtext: 12Part 1Illustration by Ben Templesmith Creatures: Chahir, the ancient noble interred in this mau- soleum, is a vampire. mold, dry crackers, and an urn of clean water.S24. Sere grasses edge (nobility and royalty) skill is of no help here, since the family crown its barren slopes. City of the Spider Queen is a FORGOTTEN Adventure REALMS adventure presenting a substantial Background quest into the deep Underdark of Faern. Each of the two gold lamps suspended they are hurling at her decoy image), she casts spell immunityfrom the ceiling is worth 150 gp and weighs 25 pounds. denied us so long ago.A second successful Search check (DC 18) in the same area re-veals one of the four trigger stones that must be depressed in While I prepare my Great Revenance, it falls to you toorder to open the door. they must retreat if reduced to 0 hp) are located on the ceiling Behind them stands a row of counters and cupboards that in the northwest and northeast corners of the room. Umaerh: A drow lich arcane devotee of Kiaransalee, foundS Szith Morcane V Vournoths Mire in the Undying Temple. dash for the chambers door. Irae notices Dorinas lack of re- masterwork arms and armor, plus a handful of minor magicsponse 1d8 days later and investigates the following day with items that Irae makes available.discern location, scrying, and similar spells. SPIDERLESS WAREHOUSE (EL D Ochre Jellies (3): hp 70, 65, 64; see Monster Manual. WebVirtual Play Weekends. She fre-flayers from ChChitl might be quently rewards her followers byin order. The Boccobs blessed book holds all his spells from 5th to contact by summoned or conjured creatures, except for evil 8th level (with room for eleven more spells). quantities of foodstuffs (cheese, dried meats, and fungus), and The three kuo-toas are not interested in fighting the char- a few items of mundane equipment (some leather goods such acters. She could totally be an extension of Lolth, especially in her spider skin. Attunement in 5e means this isn't too much of a big deal, but I just roll on the hoard tables where it makes sense and give all other encounters a small chance of having consumables. hunting range, the spiders have been slowly going hungry, though so far they are suffering none of the ill effects of star- D Szith Morcane Sentries (2): hp 37, 31; see page 134. vation. She is shameless aboutStrength check (DC 20) or a successful Escape Artist check pleading for her life with the player characters, urging them(DC 25). miss clue to spur the characters into continuing their in- Her coffin also contains one very useful item that can help vestigation of the drow beneath the Dalelands. With access to the characters memories and leaves the chamber. If any characters are ethereal or can see her in her ethereal form, they are immediately subject to her horrificThese creatures are celestial dire lions with orders to attack all appearance special attack. I love "Run Away!" base of the stairs, then opens into what appears to be a nat- ural cavern. Do not concern yourself with putting them oninches into the wall, then rolls off to the right. The drow sentries carry most ofshield. The nycaloth is invisible, but characters whitened with chalk powder. This is the "blurry", "insubstantial" wall from the read-aloud text the Ethereal Plane, the temple sits at the center of a large andOne such group fled toward Maerimydras former outpost at expanding area of disruption in the Weave. The Inverted Tower has four levels, each one branching out The goblins, bugbear slaves, and roth provide no real chal- from the central column in a different direction. characters to use teleport or teleport without error to reach the city. Dozens of worshiper of Ghaunadar stands in front of the door. A creature racks level are warned of the characters approach (see the In-that falls while climbing a section of chasm wall that is not cov- truder Alert! sidebar on page 20), they send a party of guardsered with webbing can catch itself on the wall with a successful to patrol the web. ring set with a black pearl, worth 900 gp. The 35-mile journey to the Naga Crawls takes between three and six days,While Irae Tsarran struggles to lay claim to Maerimydras while the 10-mile trip to the Lake of Shadows lasts anywhereruins, she sends regular scouting patrols into the Underdark to from 5 hours to a day and a half. Such a patrol con-from the darkness. She also has a habit of mum- bling and whispering to herself (a behavior begun in response to the whisperings of Lolth in her own mind, but which con- tinues even now that Lolth has fallen silent). 18Part 1 The wraith spider lurks in the shadows by the hole leading D18. However, here is why. If they had no spells, then that would include in 5e when converted (no cantrips). Two doors, one on either side of the his lap. The nagas are long enough tobarians, Skred and Theod, and a small group of regular troglo- coil under the entrance and crawl up into the hole while avoid-dytes. They use their improvedinto an ambush. Solom Nedrazak: Archmage of Szith Morcane and head of Gokllak: Grimlock barbarian dominated by the mind flayer the Inverted Tower.Quthnorak in Vournoths Mire. The sentries crouch by the old wall at the entrance to The maurezhis deathwatch ability allows it to see when its D15. The city fell at the hands of mere chat- tel the priestesses of the Spider Queen had kept the city so Treasure: At the end of each of the eleven bunks is a small cowed that, with their power gone, its defenders could not footlocker secured by a simple lock (Open Lock DC 20). The spell also wards against possession or spells except enervation and ice storm (with four pages to mental control. When the characters are inside (and in material form, if they en- The corpses are those of four drow sentries and a spellguard tered by becoming gaseous or ethereal), the two vampire spawn ma- from Szith Morcane, all Lolth-worshipers. If some of these monsters and NPCs were killed of a drow, no shred of skin or hair is visible on its bodybefore this raiding party was formed, either substitute equiva- just gleaming muscles slowly oozing blood. The roper is accustomed to sharing its home with the drow, small cavern. 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