Since both builds need a metric asston of perks for optimisation, you cannot use both. 2023 GAMESPOT, A FANDOM COMPANY. One of the things to note about sneak heavy builds like this one is that when youre out in the wilderness its hard to sneak around and move in any sort of timely manner. I want to find stuff as I come across it, etc. With the melee build you can actually deal some rather impressive damage with the right weapons. Rex uses his teeth to attack by lunging at enemies and biting them. Create an account to follow your favorite communities and start taking part in conversations. - Paarthurnax. Set your perception and agility to 6 so you qualify for perks that will increase your crit damage. Elite Riot Gear doesn't have perception boost and 1st Recon Beret only give +1 Perception. - Ups the damage on the knife, assassin knife, and combat knife to make it more . But the reduced weight is pretty much the same as carbon fiber parts on a normal Sniper Rifle. Valve Corporation. The mission would be first. Where is the storage room safe in Repconn test facility. I think a perfect sniper build using Gobi sniper rifle that can VATS with This Machine for close encounters is: I'd say no stat should be above 7 or below 4, as they will maintain usefulness and not be wasted on small fish. The anti-mat rifle is a bit over-rated, YCS/186 is better. We're sure you can find a place among this amazing community. Put A at 8, then use small frame AND get the implant. Weaponry. This build, though it takes patience and skill, is the best build to use in Fallout: New Vegas, and it hasn't failed me yet! Try to choose the traits that fit your playstyle best. NOTE: After picking the Perk, the damage values shown in the Pip Boy in the Category "Weapon" are multiplied by 1,05. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. By eliminating the need to carry Rad items you can sell these to fund your bullet addictions, Solar Powered will let you heal naturally while hiking through the Wasteland, Scrounger will net you lots of spare ammo you can sell for money / other ammunition and Strong Back helps you carry everything. Effect. Writing for the website g15tools is a dream come true for her - she loves being able to share her thoughts and insights with others . Espaol - Latinoamrica (Spanish - Latin America). Most of the Perks were taking are giving us damage bonuses against particular types of enemies: Hunter and Entomologist will grant you damage bonuses on animals, notably against Geckos and Cazadors. How should I place my skills? The follower is using is Arcade Gannon and my SPECIAL stats are 10 Intellect, 9 Agility, 4 Charisma, 7 or 8 Strength, 6 Luck and 4 . Much like the melee build we have mostly focused on taking the perks that will enable us to deal more damage with our hand-to-hand attacks to kill enemies before they deal too much damage. With this in mind your primary focus is going to be on hitting enemies and hitting them in the vitals. The Scout Rifle is a default Sniper Rifle with a sick desert camo paintjob, and compared to a normal sniper rifle, the Gobi Campaign scout rifle does slightly more damage, has a higher DPS, has a lower weapons spread, fires more rapidly, degrades slower and has greatly increased critical hit damage. Rex is the only permanent animal companion in Fallout: New Vegas and he takes the form of a cyberdog. player.additem 00103b1c. I tried making a legion assassin guy too but he turned into a energy weapon behemoth. Charisma can be dumped completely. Specific load-outs are dependent on your faction, including: Vault 13's Legacy - You grew up in Arroyo & you're the son of the Chosen One. (With non-boosting critical chance weapons). After passing your trial, you journey out & become a courier, but get shot in the head. If you believe your item has been removed by mistake, please contact, This item is incompatible with Fallout: New Vegas. This build is an up-close-and-personal build, which relies mainly on melee. Highly recommended to go for the light-armour crit build with light touch, tunnel runner, travel light, finesse, better criticals. He will close to melee range and tear enemies up while you take shots at them from a distance. That raider hyped up on psycho starting to look at you like a tasty morsel? You should treat these Fallout New Vegas character builds as starting points for your adventure, and feel emboldened to tweak them as you gravitate towards different weapons and fighting styles. Daniel is a freelance games journalist, but is also the Editor-in-Chief at Gaming Excellence. We can see now if we need to use Armor Piercing bullets or if Hollow Point bullets are enough. ALL RIGHTS RESERVED. That is, I am going to try to use no drugs, stimpacks etc. This character is based on stealth and melee. If you'd prefer to play as a female, then you must realize that you will not be given as many special items, and you will be denied access to the fighting pits that grant you a top-tier machete. This will give you a lot of skill points to distribute for the first few levels you can gain during the prologue part of the game. I'll provide you with a brief explanation as to why each skill needs to be placed in this way: You can feel free to tinker and experiment with the placement of these skills, such as reducing endurance to a low level, but just make sure to leave strength and charisma at ten. Copyright 2023 Robin Scott. Of course, you could always go another route away from melee weapons, but if you play your cards right while looting, then you will pick up all kinds of amazing chems to load up on. Now even their Armor won't help them anymore. Plus it seems to have a fairly easy job of blowing through armor which will help you deal with the heavily armored troops that are running around in the late game. Even with Silent Running youre still moving rather slowly. Welcome to my Guide on how to build my specific Sniper/Melee Assassin. Beware, the weapons don't do as much damage as shown. AM svcks , its only good for killing things with one shot and if something dies with one sneak attack u probably can kill it with any build too. Instead, take Ed-E as well as a ranged human companion. The only real suggestions are Retention, Comprehension and Educated. Edit: I try to limit myself to 3 weapons cause I use the hotkeys on the directional pad and using corner ones feels awkward. This is a melee build, so don't expect to be doing much with guns, explosives, and energy weapons. And i just realized the last post is from 3 years ago. fuck me. S - 7 (8 With the implant). If you don't need it for the heals, you'll need it for the caps. Just do it! That and making sure that using your explosives will utterly devastate every enemy you hit, notably when youre using mines. Additionally, the cost of Action Points in VATS will reduce by 20 percent. Finesse and Better Criticals are good if you're playing a high-luck/crit-focused build with Built to Destroy. When fighting other melee opponents be sure to use VATs since those attacks are unblockable and be sure to block often. Lastly youll want Barter so that when you bring all those animal skins and looted equipment back to town you can buy enough stuff to resupply for another trip into the Wasteland. Another 5% Damage bonus! As is so often the case, I have found myself playing Fallout: New Vegas again, and I would still call it a timeless work of art. Code. Vigilant Recycler and Scrounger will keep your ammo supplies fairly high while Jury Rigging will help keep your guns in top functionality. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. I highly recommend you up your Unarmed to 90 so you can get the Slayer perk, IMO the most useful perk for melee weapons. All rights reserved. No companions lol. Now you're officially a Ninja as well! Gotta have a knife or something! This goes double for your partners take the ones that compliment your skill build. Carrying .308 and .357 rounds for a Hunting / Sniper Rifle and a Cowboy Repeater isnt a bad idea. Author Holly Nelson. Bringing Rex is better for helping you in combat but Ed-Es increased sensors will help you know when enemies are around. But if you dump all remaining points in INT, get educated at level 2, and make a pistol build with 100 melee skill, then your damage dealing capacity with the knife will still be really good just not as godly as with the melee build. Also if the Killing Blow is a Critical Hit, the Victim explodes, but this is just a nice side effect. Now is a good time to have the Agility Implant. First off, we'll go in to what this build is, and what you will be up against when you make it. Fallout New Vegas - Live Stream Gameplay Assassin Ninja Build ( Raiden Metal Gear / Genji )Kick back relax and enjoy the show! Educated is always good. Since youre going to have to load up on weapons and armor youll want to do your best to minimize whatever else youre carrying. This one is called the ultimate starting build because it gives you a whole hell of a lot of benefits early on in the game. Lowest I like to go on intel is 5, and I take IT level two for 7 intelligence total after implant. If youre not exactly excited about playing with these stats / tagged skills then all you have to do is re-spec your character when you go to leave Goodsprings as these three skills are basically designed to let you fully complete all of the missions in Goodsprings before moving on. Also, my first mod ever! It's specific because to use this Guide correctly, you must have positive Karma, use very specific Equipment (Elite Riot Gear with 1st Recon Beret, Anti-material Rifle/other Sniper Rifles and a Katana). INT with the DLC level cap of 50 is insignificant. Many of the enemies are stronger and more dangerous in melee than you are, so its a risk every time you get near them; also, Deathclaws. Use VATS! Then you have 1 extra point to use elsewhere. Yes, Caesar's Legion sucks, but you can at least use them for their side quests that offer amazing items and experience. This item has been removed from the community because it violates Steam Community & Content Guidelines. There are a few areas where you can talk your way out of fighting entirely which is very helpful during any unarmed playthrough. Check out my guide to acquiring all of the sniper rifles as quickly as possible. For example, you might want to use the Energy Weapons build as the baseline for a Sharpshooter-style experience, swapping out the electric guns for more conventional ballistic weapons as you go. Hit the Deck is quite valuable if you end up using your explosives a lot. And then Good Natured is going to reduce my melee even more, so it's basically killing my melee skill right off the bat. With this build were doing our best to do as much damage to enemies as quickly as possible. Each Perk fills a particular niche: Hunter makes it easier to get food by killing enemies, Educated gives extra skill points and so on. If you choose to place your TAG skills as pictured above, then you will not be going wrong in such a choice. that's the point, you can put on the helmet AND the beret, since the helmet counts as a mask. Add Debug MegaPistol (Most powerful pistol.) Get the Ratslayer for the first bit of the game. However else you choose to place your perks is on you, but always keep in mind that you want to reinforce your skills more than you want to learn new ones! With this final section, I'd like to close out by saying if you followed this guide down to its exact nuances, then you are already well on your way to a successful playthrough on any difficulty. As a melee/unarmed character, you won't go wrong with Toughness, Stonewall, and Strong Back. Other than that youre basically focusing on making sure you character excels at using his small gun to destroy enemies. If you really want to experience all of the dialogue in the game this is the build for you. 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