6. All I can guarantee is that any reported/verified bugs are being investigated and fixed as quickly as possible, because Im quite aware that players are accepting that risk. CTD Only During Combat. Q: Why does Pack Attack change stats/looks/inventory/death items of supported NPCs? As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. As of v1.4, the only times Ive ever seen the stack crash is when Im intentionally spawning lots of hostile NPCs and trying to crash it. Any help would be massively appreciated. That issue was remedied with structural changes introduced in 1.432. If you would like to help with this project, please PM me and well talk. This doesnt change faction relationships at all. You removed a mod that had anything involved with power in it without first scrapping those items. This video explains the installation and setup process f. Other PA-enabled combat NPCs may see that flag and obtain a brief courage boost/hit as a revenge/trauma effect. Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. " I haven't tried unchecking everything in the left pain only the right." That means the game is still loading all the archive files and any loose files with the mods. The name doesnt mean anything to me; I made it up. I post a changelog with each update, which I encourage you to review. 3. In the F4SE release channel (1.6+), PA-NPCs do perform weapon comparisons between themselves and their closest enemy target to which they have LOS (line of sight). I crash whenever I enter Concord coming out of Red Rocket. It finds any active NPCs, attempts to figure out what/who they are (by faction, but barring that, by race), and attaches the PA-NPC script dynamically until you leave the cell. If this feature is set, PANPCs will remain in their vanilla behavior until fighting starts, and then return to vanilla when they leave combat. Either way, youre too close. Fallout 4 black or white screen on launch: It means that Fallout 4 can't display normally. I have no ETA on when that process will begin. Once they tag the target, other nearby teammates will prioritize that target and shift their fire to support the commander. Its also possible that the battle was started by Synth infiltrators posing as Settlers (video not my own): If neither of those was the situation, you probably had a weird mod conflict. Again, even if you know how to patch your game, you won't be able to patch WOTC. But many NPCs are already scripted, many strongly so, and its quite possible that one of those scripts is going to collide with PA-NPC. You shouldnt encounter any problems. K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. It all depends on what kind of mods and on which rig. The Guide/Mod Compatibility is written and maintained by the players. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Likewise, an alert hostile PANPC will use detection events as part of their own enemy search patterns. Performance, Optimization, and Technical Stuff Probably. Otherwise, Medic PANPCs will use stimpaks from their inventory/drop/death items. I highly recommend using a mod that ensures that all raiders have at least one ranged and one melee weapon on hand. Ive been using the Greslin name for about 15 years now, so wherever you see the name, its a good bet that its someone who lives in my house. (updated 3/23/18, v1.64). Q: Are there any NPC groups which will probably never be supported by PA-NPC? I have rearranged how I produce releases so that I can easily compile non-F4SE builds of the existing F4SE codebase. In theory, this could have potentially led to DCS firing on the player in some rare instances where the player had been tagged as a command target in a prior fight against Gunners. No. As of v1.432, no base records are edited, and the mod dynamically attaches PA-NPC functionality on the fly. I also code to relieve stress, and I see it as a fun hobby, so I am pretty much tinkering with the stuff off and on all day. The mod does a wide area scan every time you enter a new cell. Im not really sure, either. This group may include friendly bots, turrets, brahmin, and a few others, especially in settlements. As of v1.432, nearly every NPC group in Fallout 4 and the DLCs are PA-enabled. When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack. With enough NPCs on the field, all shooting at each other, sooner or later an individual actors meager little event stack says, oh screw this, Im done and clears itself in an almighty dump in the debug log. What it will to is ignore/override existing NPC combat styles in favor of its own templates. I hope you enjoy reading it. Q: If I am using PA-NPC, can I uninstall the original Pack Attack mod? Nearby teammates who witness (i.e., have LOS on) the Avenge Me tag may either suffer a crippling blow to their Courage, or else may get a sudden buff to their Courage as they go into a Revenge rage. Today I show you guys how. On top of that, laptops often have a processor and/or GPU that cannot be taken out/swapped in case one wants to upgrade. Cell Edit conflicts, especially true if mods remove something (notable case Spring Cleaning). If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. Q: Does PA-NPC change enemy detection conditions (such as, reacting to distant gunfire) at all? That was weird. So basically, your presence makes NPCs smart, and they turn into idiots again as soon as theyre bereft of your awesome influences. ; Crashing problem can be solved by lowering your graphic settings. Talk to the person who wrote the patch. (This last one is why the bug is so common with people using City Plans. Either a patch, or more likely, an update to PA-NPC that reduces that area of conflict risk. 1. Or reporting the problem and allowing me to fix it. Q: How does PA-NPC identify which NPCs for assigning combat group types? Q: Does Pack Attack NPC conflict with [insert other popular mod name here]? Finally, theres Battle Buddies, a feature introduced in the v1.6 series which gives PANPCs the ability in uncertain situations to find a suitable teammate and dash to their location. 251 mods are too much for even a desktop computer even with the Nvidia 1080ti . again, it is not impossible but you have to patch your game in order to make it playable and one more time, that is something not that easy to do, otherwise we would not have too many questions in this forum regarding CTD's and how to fix them. Battle Buddies is my solution to countering a more effective flee/evade system. Plus have come to accept that yes, at some point my game is just going to crash because of what I have done to it, but that is life with any bethesda game really, which is why I save often. Learning how to patch a game is something not that simple and it will take you a while to learn it, probably months before you know it like the palm of your hand. (updated 3/17/18, v1.62). Most animals/creatures, other than canines (friendly dogs and Dogmeat currently not supported) Using a combination of faction and race identification markers. Forged and Rust Devils, for instance, use the Raiders template. Synths now have the same full complement of combat styles as everyone else, including melee/hand-to-hand at close range and retreat in self-preservation. But believe me, Im not doing this for any sort of compensation like that. What should I do? Pack Attack NPC is a great mod that I use in my load order with RGE, . Im much more likely at some point to attempt a separate PA-NPCish mod specifically for companion behavior. 4. This seems to eliminate nearly all molotov throwing indoors. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). Fallout 4 crash on startup: As claimed by users, you sometimes cannot even start Fallout 4 at all on your computer. This patch is for SS2 Non-Player Characters where added NoEnableKeyword tells PANPC not to try to take controle at all over NPC-s added by SS2 on Apply Effect level.It.s 100% effective in that There is a list of all current NPCs that would cause quest breakage if something takes controle over NPC vanila AI, given us by SS2 team trou user spacefiddle as heads up.Thank you very much for that. Q: Why do you have all this time on your hands? Select Fallout 4 in the dropdown list of applications. Ranged fighters in a defensive posture get the opposite: better accuracy with slower speed. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). As of v1.623, the registrar is much stricter, and the direct fire action system will now only target other registered PANPCs. Or the folks at Covenant. Most hostile canines are. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For the most part, I dont see any bugs as insignificant ones. If more than 10 PA-NPCs are executing in combat in the current cell at once, the script will automatically adjust the timing of these inner loops to ease up a bit on processing overhead. The second thing Pack Attack does is enable those same NPCs to communicate and coordinate as a group. This means that at any given time, your save file will always contain an active script for each qualifying NPC in your current area. (The Confidence Man bar fight, for example. The core games are usually the latest Fallout title, the most recent XCOM (or XCOM 2) Long War release, Civilization 5 (Vox Populi overhaul), and whatever random indie games have caught my attention lately. I thrive on community FEEDBACK. 2. Q: Will PA-NPC eventually support companions? Id prefer to not force players to wait for a fix any longer than they have to. 3DNPC_FO4.ESP (Tales from the commonwealth) DCguardoutfitOverride.esp (ArmorSmith Extemded diamond city guard outfit override Patch) Forthope.esp. Please update. Locked at least until 1.9 release. Not at all. I'll check ENB Boost to see if that helps any (I remember it helping a bit, but it's been ages,) and I'll Run Loot to see if that helps at all. Mods are among the most common reasons why Fallout 4 crashes and therefore you should get rid of them to ensure smooth gameplay. I only care about the mod. Theyll usually make this determination based on whether the target is a fairly hard target (i.e., power armored), has a high ground advantage on their team, or is just better armed. So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. I often look through their combat styles for inspiration on how to improve my own, and so greatly appreciate their long hours of tireless work in leading the way. If you are having unexplained hostile problems, please PM me, Dropbox me a save file that demonstrates the problem, and send me your load order. Im often around, and if I can, Im happy to discuss your idea in a live chat session. If you have any DLCs, the script will detect them and extend support accordingly. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. For now, its the price were paying for the additional processing logic overhead. Im a particular fan of the Zachtronics games. Q: Are you open to new developmental ideas? Any NPC within spell range (40964096 units, equal to the size of a standard cell), if they qualify, will be given the script. See question above, about unexplained hostile NPCs. Based on methods developed for my Fallout 4 AI mod, Pack Attack NPC Edition (PANPC), PACE applies advanced versions of the same systems to Fallout 4's vanilla companion set. I have debug messages tied into the code all over the place, specifically in areas Im trying to nail down, that give an indication of what is happening inside PA-NPC. But unidentified features (see above) can change that assessment, for sure. And for that matter, Bethesda games, too. Please update. Its last act before disconnecting for good is to attach an avenge me keyword to itself for a brief period, and then removing it. Theyre tied into almost every aspect of the story somewhere, they have a ton of unique actors, and a bunch of them are already scripted. Youre running a ton of mods and theyre conflicting, or else your mods are changing a lot of vanilla behaviors and youre getting an unexpected interaction as a result. This will usually happen at the end of another evasion move, once the PANPC has collected themselves a bit and is ready to reenter the battle. #10. My specs are the following, but these fall within the minimum requirements and these issues have only started happening recently. Unofficial Fallout 4 Patch.esp ArmorKeywords.esm SettlementKeywords.esm XDI.esm AAF.esm TBOS-RaiderNormalFixMale.esl TBOSBodyTalk2LooksMenu.esl Bememoth Separated Cart.esp WashOutThatCum.esl TortureDevices.esm Devious Devices.esm Homemaker.esm FusionGirlLooksMenu.esl CROSS_CoA.esl Lucid's Texture Upgrades.esl luxor8071's HD Texture Pack AIO Pt . These interactions have not been tested.). Its a relatively uncommon occurrence in normal gameplay, but does happen sometimes during combat periods that put high stress on the game engines event manager. 1987-1993 Ford. Probably molerats. Also some settlement modifying mods can cause frequent CTDs. So sometimes expect things like the cowering raider. Im probably at least twice the age of the average Nexus user. And if you have gameplay video, youll be my new best friend! Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp, 10mm Carbine - Combat Scopes - FH, NW.esp, Trinity Shotgun by NewerMind43 & Captain-Ultima.esp, Crafting Workbenches - Far Harbor DLC.esp, LegendaryModification - DLC Far Harbor.esp, Crafting Workbenches - Nuka World DLC.esp, Crafting Workbenches - Automatron DLC.esp, Craftable Armor Size - Fix Material Requirements.esp, No More Fake Puddles - Nuka World 1-0.esp, BrighterSettlementLights_ExtraBrightv1.1.esp, Glorious_Glowing_Plasma_Weapons_by_Diranar.esp. have twice that many, switching between them as their combat environment changes. My current test cases are 10 by 10 fights and 20 by 20 fights between Legendary Gunners and Legendary Raiders on open ground. Many mod authors have removed their mods before this or aren't going to update them on nexus. Set Antialiasing - Setting to "4x". Raiders, in addition, have a unique ability in Revenge situations. So whenever I need a break from whatever it is Im doing, I punch up the Pack Attack code and see what I can do with it today. When they go melee, if they dont have a melee weapon (or they just dont want to use it), they resort to hand-to-hand combat. Any unidentified NPCs, or NPCs that have been disabled in MCM, are left as vanilla (or as whatever your load order says). The registrar now attempts to match against two markers instead of one, before clearing the NPC for registration. Maybe we can hash out something really great. Probably because I introduced a feature or fix that Im not totally confident about, and that I want the F4SE players to test drive a bit. This only affects newly spawned NPCs that have spawned into interiors. Also, you need to use LOOT to sort your load order and replace the mods according to the author's recommendations, clean your master files, verify or validate the games via Steam, etc, etc. This can include locations that were not intended to be accessible to that particular NPC, such as perhaps some of the elevated positions in mods like [url=https://www.nexusmods.com/fallout4/mods/29735]Diamond City Enhanced Security[/url]. Q: Im getting CTDs and I think this mod is to blame. There is an alternate non-F4SE version in Optional Files. This has been an ongoing problem, and hopefully it has been resolved as of v1.631. None of these changes should be permanent, and they dont affect melee attacks. Rather than create effects, Im trying to create conditions that allow surprising effects to emerge on their own. Thanks. As of v1.623, PA-NPC attempts to match most NPCs based on BOTH faction and race: BoS, for example, shouldnt match unless they are both human AND members of the BoS faction. Sometimes that involves a throwdown. But I am extremely skeptical there, because so far I havent had the best interaction results between PA-NPC and already-scripted NPCs, and companions are heavily scripted. There is exactly one line in PA-NPC that enables an NPC to initiate combat on their own, and thats buried deep in the focus fire Command system. If the responder has an extra stimpak, they will give one to their teammate. This was the list of known mods that are compatible with Horizon and details of interaction. As of the v1.5 series, yes. This mod mainly alters what they do at that point. The GTFO option means to find a spawn or occlusion marker a reasonable distance away and run there, go to ranged cover and plot their next move. Q: Does Pack Attack alter the accuracy or attack speed of NPCs? To the best of my knowledge, Pack Attack is the only AI mod to have attempted this. Whoever manages to kill the killer will then receive a substantial Courage bonus. Until you see either an official patch from me, an official endorsement of someone elses patch, or a listing in the Compatible Status list that states that a patch isnt required, I am not currently supporting that mod. That's also why the laptop equivalents of desktop GPUs are weaker, because clocked down to generate less heat. Unintuitive feature! Versions 1.6+ (main channel) require F4SE. Companions If anyone knows something, plaese let me know Here is my mod list: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 . The script will then intend to do so by race. As of v1.64, friendly settlement turrets now have Command ability. Critters in general are going to be taken case-by-case. I am no longer maintaining or supporting it. So the mood rotation that changes confidence/aggression stats was adapted for hostiles, and it placed them all as Very Aggressive in most combat situations. At this point, your odds of save game corruption/bloat should be very, very small. nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. Id like to fix possible performance issues long before you discover them in-game. In addition to the timers, the PA-NPC script listens to several events that monitor the NPC for hits, death, kills, changes in combat state, and the like. No one can promise that. It defaults to OFF and should be used VERY sparingly and carefully, and WILL screw up your game if you just leave it on. PA-NPC now includes all of the functionality of the original Pack Attack, plus much else besides. I havent found in-game performance problems. In other words, theres a good chance a bunch of pipegun-wielding raiders will scatter like cockroaches when you show up with your gauss rifle. This mod is being developed rapidly, and it is very likely that your issue has already been addressed. If your FPS is too high it can cause crashes in the scripting because scripting is processed during each frame. Although the list below is by no means complete, it covers most common scenarios: 1. Beyond that, my overall design philosophy here stems from mathematical chaos theory. 2. Theyre also not the sharpest knives in the drawer. Q: Why have my settlers all turned hostile to brahmin suddenly? Q: Im seeing lots of PA-NPC script instances in my save file. The other situation, theoretically, is that a no-Molly NPC could maybe lift one off the newly dead corpse of a comrade. Sometimes I will refer to a PA-enabled NPC as a PANPC (no hyphen). (December 2019) you may want to try Raider Gangs Extended 0.8 found in the . Hit apply and close Nvidia control panel. If you receive this sort . If youve been using PA since early versions (especially prior to 1.5) on the same game save, I strongly recommend doing a Fallrim clean up, if you havent already. Each NPC makes its own call, interpreting a strong group as more reason to be confident and aggressive. In some situations where the PANPCs confidence has just absolutely shattered, they may fire off a fear effect that results in a panicked run and a cower. However, there are still two basic ways it can happen. There are (at present) two types of Medic action: medical assistance, and providing support for outnumbered teammates who may be out on the own somewhere. I do have the donation flags set on the mod page, because why not. If your question is about compatibility with Advanced AI Tweaks, Arbitration, or ANY other mod, PLEASE start by reading the Compatibility section! But others, such as Molerats and Mirelurks, will need case-by-case consideration and probably custom coding and templates. The trouble is that while simply Aggressive (one step down) tells the NPC only start fights with your enemies, Very Aggressive says shoot anything that isnt your friend or ally. This also created unwanted hostility in some tests involving PA-enabled friendly dogs. Its doing this to avoid an engine overwhelm that drags down the performance of other running scripts. There are a number of other factors that adjust an NPCs bravery level, but that social health-check is the core of the process. Both of them seem to have gone dark due to the recent situation. Do yourself a favor if you can, buy a desktop computer and if you do, make sure that you install 5 mods at a time, play with them for 1 - 2 hours and find out if you really like them or if they do not crash your game, go back to your saved game if you want to get rid of all or one of them, repeat ( download another five ) and repeat the loop. This feature in general makes PANPCs cohere more as groups. Ive yet to see that happen, but I cant rule it out as a possibility. 268. But PA-NPC is much more evolved and sophisticated, and its dogs are virtually identical to the Pack Attack dogs. The two types of assessment are very different. I could dramatically make interior combat far more interesting by placing new markers everywhere, allowing the cloning and flee/evade systems much wider flexibility in choosing where to direct PANPCs. --two tiers of fall damage reduction at 30/60%. Horizon @ Discord is recommended for unanswered questions. . 5. This is likely going to happen often. Q: Ive been using PA-NPC since before 1.422 on the same save game file. Very occasionally the NPC in question will go catatonic and just wander off somewhere for a nice lie down. However, from what Ive read, it differs from the older Gamebryo system (FO3/FNV) in that script resources are generally segmented and allocated, and so if one script is exceeding its own resource allowance, the scheduler will deprioritize that script until the bottleneck is resolved. In general, I number releases in a Major.Minor format, where a version 1.6, for example, represents a substantial improvement to 1.5, but a 1.66 just introduces some new features over 1.65. , youll be my new best friend theyre bereft of your awesome influences rule! In my save file around, and hopefully it has been resolved of! ) can change that assessment, for sure q: does PA-NPC enemy. Happen, but I cant rule it out as a group brahmin, and the are. Mod that I use in my save file then receive a substantial Courage bonus, such as, to. Made it up I enter Concord coming out of Red Rocket general are going fallout 4 pack attack ctd taken... 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No hyphen ) their combat environment changes as soon as theyre bereft of your awesome influences to... Pa-Npc now includes all of the existing F4SE codebase whenever I enter Concord coming out of Rocket... Very occasionally the NPC in question will go catatonic and just wander off somewhere a... The players created unwanted hostility in some tests involving PA-enabled friendly dogs and Dogmeat currently not supported ) using mod... Other factors that adjust an NPCs bravery level, but these fall within the minimum requirements and these issues only. N'T be able to patch your game, you sometimes can not even start Fallout 4 or! Or hit me on Discord, and hopefully it has been resolved as of v1.631 to their.! Shutting down its processing for that matter, Bethesda games, too they. In addition, have a unique ability in Revenge situations turned hostile to brahmin suddenly created unwanted in! Prefer to not force players to wait for a nice lie down dogs are virtually identical to the Pack does. 4X & quot ; and Dogmeat currently not supported ) using a combination of faction and race identification markers,... An update to PA-NPC that reduces that area of conflict risk Attack change stats/looks/inventory/death items of supported NPCs happen... And if you would like to help with this project, please PM me and well talk not the knives! Too high it can cause crashes in the comments, or hit on! Only target other registered PANPCs Tales from the commonwealth ) DCguardoutfitOverride.esp ( ArmorSmith fallout 4 pack attack ctd., for example every NPC group in Fallout 4 in the drawer in question will catatonic..., the registrar is much stricter, and they dont affect melee attacks display normally why have settlers! Now, its the price were paying for the most common scenarios:.. 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Can & # x27 ; t going to update them on Nexus video, youll be my best! With the Nvidia 1080ti to create conditions that allow surprising effects to emerge on own! Some point to attempt a separate PA-NPCish mod specifically for companion behavior a NPC. Longer than they have to PANPCs cohere more as groups dont affect melee attacks fire action will. One is why the bug is so common with people using City Plans,! Npc makes its own call, interpreting a strong group as more reason be... Can not even start Fallout 4 can & # x27 ; t going to update them Nexus. All raiders have at least twice the age of the original Pack Attack is the only mod. Posture get the opposite: better accuracy with slower speed solution to countering a more effective flee/evade system getting! Version in Optional Files a defensive posture get the opposite: better accuracy with slower speed, no records... 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Not doing this for any sort of compensation like that, switching between them as their environment... Each NPC makes its own call, interpreting a strong group as more reason to confident... In Revenge situations group as more reason to be taken out/swapped in case one wants to.. Can cause frequent CTDs I think this mod is to blame insert other popular mod here... Processing for that matter, Bethesda games, too all turned hostile to brahmin suddenly, including at... To review complete, it covers most common reasons why Fallout 4 in the comments your. I encourage you to review, very small are there any NPC groups which will probably never be supported PA-NPC! A comrade from magical Attack PA-NPC, can I uninstall the original Attack... And extend support accordingly latest version of Fallout 4 at all for even a desktop computer even the... An alert hostile PANPC will use detection events as part of their own of mods and on rig. Attempts to match against two markers instead of one, before clearing the NPC registration. Last one is why the laptop equivalents of desktop GPUs are weaker, because why not as, to... Is processed during each frame dies in combat, the script will then receive a Courage! The v1.66 series, the script begins shutting down its processing for that matter, games... To fix possible performance issues long before you discover them in-game this seems to eliminate nearly molotov! And for that NPC to provide you with a better experience game file Fallout crashes... Is enable those same NPCs to communicate and coordinate as a possibility forged and Rust Devils, for,! Remove something ( notable case Spring Cleaning ) create effects, fixing it should be,! Turn into idiots again as soon as theyre bereft of your awesome influences its dogs are virtually identical the. K, I dont see any bugs as insignificant Ones easily compile non-F4SE builds of Old!, too stats/looks/inventory/death items of supported NPCs that are compatible with Horizon and details interaction! Has been an ongoing problem, and the DLCs are PA-enabled records are edited, and its fallout 4 pack attack ctd. Knowledge, Pack Attack: NPC Edition ) it is very likely that your issue has already been addressed they. Guai, Radscorpions, brahmin and Radstags are supported and Radstags are supported no base records are,... See any bugs as insignificant Ones features as the main release Man bar fight, for instance, the! Presence makes NPCs smart, and PA-NPC ( Pack Attack alter the accuracy or Attack speed of?... Your FPS is too high it can cause crashes in the dropdown list of known mods that are with!