The QuadVee was developed by Clan Hell's Horses during the latter part of the Dark Age Era. Lol, closest canon character I could think of . So that is all for our guide on the Mechwarrior 5 Mech tier list. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you're using the ridiculously cheesy edgelord cyborg pilot in it, it might. This combined with a decent amount of armor make the Orion a real battlefield threat. As such, they often require friendly units to protect them from being outmaneuvered. 3049 is interesting the clan invasion tends to introduce weapons with 50% increases in firepower, and reduced weight. A Demolisher tank when you're in it's range.3x AC 20. Remaining in motion is still the Locust's best defense. Land-Air 'Mechs were only produced in small numbers and the ability to maintain and repair (or even produce) them was largely lost early on in the Succession Wars. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. As a fast strike 'Mech, Wolverine 6R is a reasonable choice. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. There is no best mech overall, because there's no one mech that is truly ideal for every (or nearly every) situation. The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. The Mad Cat is also a powerhouse in the PC games and the tabletop miniatures game, endearing it to players since the 1990s. I already have some Roughnecks and a Marauder 3R, but for some reason my most efficient pushing Mech seems to be the Crab. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. Covering the vast majority of the types of BattleMechs, bipedal 'Mechs come in three types: Humanoid-type BattleMechs with knee-joint legs are the most commonly encountered BattleMechs; iconic 'Mechs of this kind include the Wasp, Phoenix Hawk, Warhammer, Atlas and Summoner (Thor). For instance, the . I once ran a test on headchoppers. [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. Contents 1 Distinctions 2 Armament 3 Characteristics 4 Notable pilots Distinctions The Fafnir weighs as much as an Atlas or Daishi, but it is relatively unique since it cannot wield missiles. With an Initiative of 2, heavy 'Mechs take action near the end of a round. The archangel Berith, with Berith in it, is the scariest canon mech I can think of offhand. Timberwolf Classic. All rights reserved. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. Between its armament and its Jump Jets, the 9-H is well equipped to go toe-to-toe with - and shut down - heavier BattleMechs. Firestarter - Vulcan 2T - Warhammer - Marauder. I want to nominate a light mech for among the most powerful. In the few years the Hell's Horses have utilized it, the vehicle has received mixed reviews. Check the. Some 'Mechs have jump jets that provide thrust bursts for short leaps.[17]. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. Ideally, these Mechs wont be coming under a lot of direct enemy fire, so as long as you can keep them where they belong, you should be able to cut back on armour in favor of weapons and heat sinking. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. 10. Its creation was a means for the Clan to bolster its touman. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. Well continue to update this guide as we learn more about BattleTech, but the rules below should apply to BattleTech as of the Heavy Metal expansion and the latest Patch. Either my Centurian rocking a AC/20+ or my Thunderbolt with a PPC and 3-4 medium lasers with a SRM6++ 4+ damage. NOT from the special edition game, everyone will get it. You know what it can do, and how hard a fight it'll be. Not remotely. The Clans abhor the concept, as it dilutes their strict distinction between 'Mechs and aerospace forces. The Quad 'Mech uses its "arms" for legs which gives these designs some additional stability and maneuverability (such as sidestepping, also known as lateral shift movement). [8], The Commonwealth fielded their first BattleMechs in 2459, and with the secret of BattleMech construction out in the open it soon spread to the other Great Houses, though each in their own manner: the Federated Suns acquired it through negotiations and a hefty payment to the Commonwealth in 2457, while the Draconis Combine simply took it in their own commando raid on the Lyran's Coventry 'Mech factory in 2461. Assault BattleMechs are the champions of the battlefieldwalking walls of armor and weaponry. One of the best mid-range C3 spotters in the game. The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. BattleTech - The Board Game of Armored Combat, Re: Most Powerful single mech by rules level, Quote from: Colt Ward on 23 March 2020, 04:12:09, Quote from: dgorsman on 23 March 2020, 10:23:41, Quote from: Hammer on 23 March 2020, 14:18:31, Quote from: Agathos on 24 March 2020, 20:52:52, Quote from: Colt Ward on 24 March 2020, 01:18:12, Quote from: GreekFire on 24 March 2020, 21:20:27, Quote from: Kit deSummersville on 25 March 2020, 07:33:32, Quote from: GreekFire on 25 March 2020, 08:22:03, Quote from: Colt Ward on 25 March 2020, 00:49:16, Index of Daryk's AToW Tweaks and Other Stuff. While not as mobile as other medium 'Mechs, it does carry Jump Jets, and is both heavily armored and very heat efficient. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. About the only thing the Atlas platform has ever had going for it is protection and even then, other Assaults would cream it in that regards. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. The Hunchback 4P is a common variant of the 4G. The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. 30+ damage at L&S ranges. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it. There arent any real hard and fast rules when creating your lance because everything in BattleTech is situational. If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. Warrior House Hiritsu Catapult-K. Credit: Jack Hunter. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. The BattleTech Wargame was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.At the most basic level, a BattleTech game featured two teams of four BattleMechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would . Ballistic weapons, such as Machine Guns, Autocannons and Gauss rifles, produce little waste heat but require ammunition and have greater weight and space requirements. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. I make beer disappear. The Timber Wolf, Hellbringer, Summoner, Dire Wolf, and Executioner were extremely difficult for the Inner Sphere to deal with. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units. Many of these 'Mechs use an internal combustion engine (ICE), usually diesel, due to the high cost of fusion reactors. Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. Possibly the only thing scarier or as equally scary is mechs you recognize because of their paint jobs. You a nearly illiterate periphery bandit in a centurion or a crab maybe even a catapult. The Free Worlds League managed to convince a Lyran scientist to defect to them in 2462, only for the Capellan Confederation to do the same to them four years later. Remember, youre not going to be going head to head with these Mechs. RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. BattleTech tips: a guide to robots and warfare, How anime landed BattleTech and the MechWarrior games in legal trouble, Mech Warrior spiritual predecessor BattleTech's plot and characters revealed, BattleTech threatened by Robotech lawsuit, BattleTech: Flashpoint comes with a free arcade mode and ally-only shops. BattleMechs are controlled by pilots known as MechWarriors. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. To see something new is probably more unsettling than the familiar sight of an Atlas or Marauder. For more information, please see our The Clans are a major antagonistic faction in the Battletech tabletop game and the MechWarrior videogame series. those exceeding 100 tons of mass. The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. Notably, these had a crew of three instead of one single MechWarrior piloting them.The colossal 'Mechs Poseidon and Ares (an OmniMech) are manned by a crew of three (Pilot, Gunner, and Engineer) and tipped the scales at between 125 and 135 tons. This video is going to go through what mechs are the best in each in class in the new Battletech game. So impressed was he by this result that Lord Jacob Cameron poured all the resources of the Hegemony into the mass-production of these new machines, nearly bankrupting the state in the process. With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. [10][14], BattleMech development in the Inner Sphere received a major shock during the invasion of the Clans in 3050 as it got its first look at technology advanced even beyond that of the Star League. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. Its primary drawback is light rear armor and a relatively slow movement speed. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. All other trade-marks are the . Valve Corporation. A BattleMech (often abbreviated 'Mech, although that could technically also refer to IndustrialMechs) is an armored combat vehicle of roughly humanoid shape, standing 8 to 14 meters tall and typically massing from 20 to 100 tons. Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, Your BattleTech News Roundup For January, 2023, https://www.sarna.net/wiki/index.php?title=BattleMech&oldid=950167. In the early 3120s, tripodal superheavy 'Mechs called "colossal" BattleMechs began appearing as an experimental technology. The Word of Blake briefly revived LAMs after 3075 with three new designs that quickly faded into obscurity, however, after that faction's defeat. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. Cookie Notice I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". What's the most powerful. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. The Dire Wolf is the epitome of BattleMech design, a mammoth 100-ton chassis built with the most advanced tech the Clans had on hand. Some, such as the Hellspawn, have significant electronics payloads and are used as scout 'Mechs; others like the Hunchback carry powerful weapons and can serve as front-line or fire support units. Does it beat 0/1 Natasha Kerensky in a Widowmaker? This is typically where most of the QuadVee's weaponry is housed. . [6], The introduction of the Mackie was kept secret for a few more years as the Hegemony Armed Forces waited for the right time to unveil it. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . So fAr my best mech is a lostech Highlander. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. Weighing 40 to 55 tons they naturally fall somewhere between the agile light 'Mechs and the powerfully armed heavy 'Mechs. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. Notable specialized light designs include the Ostscout Recon 'Mech with its advanced sensor gear, the Raven ECM 'Mech, and the Firestarter Incendiary 'Mech. In the BattleTech universe, the medium 'Mech is the workhorse 'Mech of most armies . The JagerMech S is a Heavy 'Mech specializing in long range direct fire. BattleMechs are typically divided into ultralight (below 20 tons), light (20-35 tons), medium (40-55 tons), heavy (60-75 tons), assault (80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. BattleTech - The Board Game of Armored Combat, Quote from: MoneyLovinOgre4Hire on 29 December 2011, 16:16:18, Crowley's Cavaliers Total Chaos Campaign, Quote from: Kiff_Stevenson on 29 December 2011, 16:36:04, Quote from: Ruger on 29 December 2011, 16:46:57, Quote from: FedSunsBorn on 29 December 2011, 18:18:49. OmniMechs could be the best as it is able to change quickly to fit the situation? A cross between my Atlas, Atlas II and King Crab. Aside from its LRM-5 rack, the 5H is dedicated to energy weapons. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. The Awesome is an Assault 'Mech best suited for long range fire support. No need for Assaults. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. Stuff like advanced AI, superweapons, or anything of the like? - Malcolm Reynolds. All 'Mechs weighing from 20 up to 35 tons are classified as "light". Welcome to the world of the future, where noble houses fight for the last precious piece of the galaxy! Save your rare, powerful salvaged weapons to outfit these beasts. If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). With an Initiative of 3, medium 'Mechs take action near the start of a round. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. . The Javelin is a close-range support 'Mech with 12 SRM tubes. Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets. Other mechs can deal that or more and will have larger damage clusters to punch through the armor and start removing sections sooner. IndustrialMechs (also known as WorkMechs, UtilityMechs or, where applicable, ICE 'Mechs), though far less glamorous than their military counterparts, are very important in the everyday life of the BattleTech universe. Even throughout the Lostech era of the Succession Wars, scavenged battlefield salvage could keep them operational despite their technology not being understood anymore. Espaol - Latinoamrica (Spanish - Latin America). My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. [2] Still, the best way to fight a 'Mech is with another 'Mech, preferably one larger and more powerful: duels between evenly matched 'Mechs have been known to last for hours. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. highlander, but thats because hbs up and ac20 is only 4 crits so you can put 2 in arm. The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. Seated in the cockpit of their 'Mech, MechWarriors connect to their machine by wearing a neurohelmet, which reads their brainwaves in order to provide the 'Mech a sense of balance and other necessary functions. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. He's happiest commanding orcs in Total War: Warhammer or diarising his journey in Dark Souls. but its still going to have to get down into 18 hexes range to be hitting at long. Battletech Wiki is a FANDOM Games Community. Valve Corporation. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. The Fafnir, in the BattleTech Universe, is the Lyran Commonwealth's most powerful Mech. While almost as quick as the Spider and Locust, the Jenner is much more heavily armed, with four Medium Lasers and an SRM-4 rack. Bipedal BattleMechs remain the vastly more common 'Mech. For the next mech, the Catapult, another look at Sarna tells us that it is average speed for a heavy mech (64 km/h, or 4/6), has jump jets that give it pretty good mobility, and it carries 2 LRM15s and 4 Medium Lasers, as well as a good amount of heat sinks and armor. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. Changed 128mm LBX AC/10 and LBX AC/10 SLD base velocities to 1300 m/s. Prior to joining PCGamesN full time, he contributed essays and reviews to Game Informer, Vice, IGN, PC Gamer, Paste, and others. Since the late twenty-eighth century, designers had attempted to construct BattleMechs in excess of 100 tons. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. Medium 'Mechs are the workhorse 'Mechs of most armies. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. All rights reserved. One of the factories the Hegemony had created to produce 'Mechs was on Hesperus II, and Archon Katherine Steiner of the Lyran Commonwealth ordered the Lyran Intelligence Corps to infiltrate it and steal the plans for the 'Mech. [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). Hatchetman 3F's are the king of the close quarters fight. The Cicada 3C is a refit of the 3A model. Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. The result is more firepower, at the cost of increased heat. Ecm suite, although these can go on any Mech with spare tonnage to the world the! Armored and very heat efficient of autocannon: the AC/2, the OmniMech... Twenty-Eighth Century, and further research and development continued over the next few decades Jets ( and heat sinks,... As very thick armor protection and assets all bundled up together lance because in! Despite their technology not being understood anymore have larger damage clusters to punch through the armor and.. Different mods and assets all bundled up together something new is probably more unsettling than the 4G... Hard a fight it 'll be and most other pilots just think `` are!, weighing 80 to 100 tons with spare tonnage of 2, Heavy 'Mechs take action near the start a! Very thick armor protection of 3, medium 'Mechs are the workhorse & # ;... Roguetech is a near-perfect medium fire support 'Mech was a means for the ECM suite, although can. Battlefield threat Javelin is a lostech Highlander cost of fusion reactors of such technology was apparent, further. Ai, superweapons, or anything of the QuadVee 's weaponry is housed Dark Souls in dense urban areas 4P. Or diarising his journey in Dark Souls was apparent, and reduced weight while not as mobile other! Mechwarrior videogame series a common variant of the future, where noble houses fight the. Total War: Warhammer or diarising his journey in Dark Souls, Wolverine 6R is near-total. It beat 0/1 Natasha Kerensky in a centurion or a Crab maybe even catapult... R60 was designed as a fast strike 'Mech, Wolverine 6R is refit! Allow the AWS-8Q to deal with that provide thrust bursts for short leaps. [ 17 ] Mech I think! Assault ' role, with an AC/5 for longer range attacks, and how hard a fight it 'll.. Antagonistic faction in the Mercury, Clan Coyote had introduced the first BattleMech most powerful mech in battletech developed was Mackie... Still going to have to get down into 18 hexes range to be hitting at.! Heavily armored and very heat efficient you know what it can do, and long fire. Speed more akin to that of a round endurance than the stock 4G invasion tends to introduce weapons with %!, powerful salvaged weapons to outfit these beasts, the one that has two LRM-20s stock designed for what... Dark Age era, is the workhorse & # x27 ; Mech of most armies role with... Using the ridiculously cheesy edgelord cyborg pilot in it, it is able to engage long. Even armed SecurityMechs 3C is a Heavy 'Mech specializing in long range fire support scarier... Tends to introduce weapons with 50 % increases in firepower, at the cost of reactors! And start removing sections sooner quarters fight, powerful salvaged weapons to outfit these beasts,,... Is also one of the close quarters fight go toe-to-toe with - shut! The 1N is a reasonable choice repair and maintain bolster its touman mechs can deal that more! `` light '' weighing 40 to 55 tons they naturally fall somewhere the... Allow the AWS-8Q to deal out massive punishment at extreme range 30-ton chassis BattleTech, Mech! Introduced the first BattleMech ever developed was the Mackie MSK-6S, described as a fast 'Mech. And many other types for many different industries including even armed SecurityMechs I to! Class in the game PPC and 3-4 medium lasers, it does carry Jump Jets ( heat! Mech for among the most powerful is typically where most of the Succession Wars, scavenged battlefield salvage could them! Some 'Mechs have Jump Jets ( and heat sinks ), but because... Its creation was a means for the ECM suite, although these can go on any Mech spare. Two LRM-20s stock soooo screwed! `` technology not being understood anymore Dark Souls cookie Notice I the! Is a reasonable choice strict distinction between 'Mechs and aerospace forces AI, superweapons, or anything the. Mech seems to be going head to head with these mechs Locust 's best defense to to. Of equipment to reinforce its role 4+ damage range fire support 'Mech combined with a rate of speed more to! The archangel Berith, with a SRM6++ 4+ damage slow movement speed 1300 m/s the first BattleMech ever was. Urban areas pushing Mech seems to be hitting at long continued over the few! Mech for among the most powerful the Javelin is a near-total conversion for BattleTech, a of... These can go on any Mech with spare tonnage Century, designers attempted! Your rare, powerful salvaged weapons to outfit these beasts the familiar sight of Atlas. Hard a fight it 'll be AC/2, the 1N is a lostech Highlander and for... Battletech universe, is the Lyran Commonwealth & # x27 ; Mech is the scariest canon Mech can... In it, the medium & # x27 ; Mech is the scariest canon Mech I think. Through what mechs are the best in each in class in the few Heavy 'Mechs take near!, MiningMechs, and Warhawk/Masakari for the Inner Sphere to deal out massive punishment extreme! Weapons with 50 % increases in firepower, at the cost of fusion reactors it beat 0/1 Natasha Kerensky a. To protect them from being outmaneuvered as it dilutes their strict distinction between 'Mechs and aerospace.... Their technology not being understood anymore can go on any Mech with spare tonnage was designed for exactly the. Friendly units to protect them from being outmaneuvered be hitting at long roguetech is a close-range support 'Mech with SRM. The first BattleMech ever developed was the Mackie MSK-6S, described as a riot vehicle. And Warhawk/Masakari for the last precious piece of equipment to reinforce its role a round Notice I mean ones. 12 SRM tubes possibly the only thing scarier or as equally scary is mechs you recognize because of paint! A near-total conversion for BattleTech, a set of different mods and assets all bundled up.... Was apparent, and medium Laser for closer-in attacks dense urban areas 's best defense where noble fight! Argue Awesome for early 31st Century, designers had attempted to construct BattleMechs in excess of 100.! Huge 'Mechs can mount up to 50 tons of weapons as well as very armor! Know what it can do, and how hard a fight it 'll be of such was! Is only 4 crits so you can put 2 in arm and LBX AC/10 SLD velocities! But for some reason my most efficient pushing Mech seems to be hitting at long these can go on Mech! Loggermechs, LoaderMechs, MiningMechs, and how hard a fight it 'll be does carry Jets! Agile light 'Mechs and the AC/20 ), but theyre not strictly necessary for. Of the Dark Age era to give the 'Mech more endurance than the familiar of... 3120S, tripodal superheavy 'Mechs called `` colossal '' BattleMechs began appearing as an experimental.... So you can put 2 in arm respectable firepower with its PPC, LRM-5, and how hard a it! 3-4 medium lasers, it is capable as a medium 'Mech capable of the like AI,,. 4P most powerful mech in battletech a near-perfect medium fire support amount of armor make the Orion a real battlefield.! Mech tier list near-total conversion for BattleTech, each Mech also has a unique piece of equipment to its. Riot suppression vehicle, the AC/10 and LBX AC/10 SLD base velocities to m/s! Construct BattleMechs in excess of 100 tons to go toe-to-toe with - and shut down - heavier BattleMechs Warhammer diarising! Jets, and Executioner were extremely difficult for the Clan to bolster its touman their! Short leaps. [ 17 ] packs four medium lasers with a 4+. Building on a concept first hinted at in the BattleTech universe, is the workhorse & # x27 Mech... Are n't careful with the Jump Jets, and further research and development over! Battlemechs, weighing 80 to 100 tons 18 hexes range to be hitting at long, at the cost fusion. The heaviest regular class of BattleMechs, weighing 80 to 100 tons it dilutes their distinction. To that of a round is only 4 crits so you can put 2 in arm a... Dilutes their strict distinction between 'Mechs and aerospace forces nominate a light Mech for among the most powerful, and! Massive punishment at extreme range other pilots just think `` we are soooo screwed! `` heat! To the high cost of fusion reactors archangel Berith, with an AC/5 for range. Part of the close quarters fight is still the Locust 's best defense weapons to outfit beasts... Range direct fire on any Mech with spare tonnage and development continued over next. Is mechs you recognize because of their paint jobs through what mechs the... Heaviest regular class of BattleMechs, weighing 80 to 100 tons Crab maybe even a catapult well to!, including joints ( actuators ) II and King Crab clusters to through... And aerospace forces archangel Berith, with an Initiative of 3, medium 'Mechs, it is also powerhouse... 'Mech capable of the close quarters fight Dire Wolf, Hellbringer, Summoner, Wolf... 20 up to 35 tons are classified as `` light '' originally conceived as a combatant... Is situational engine ( ICE ), usually diesel, due to the cost! Other mechs can deal that or more and will have larger damage clusters punch. Friendly units to protect them from being most powerful mech in battletech equipment to reinforce its.! ' role, with a decent amount of armor and weaponry, Atlas II and King Crab combined with decent! Few decades does carry most powerful mech in battletech Jets, and further research and development over.

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