", 30 Years of Adventure: A Celebration of Dungeons & Dragons, "Silver Anniversary Collector's Edition Boxed Set", "Dungeons of Dread: White Plume Mountain", "Dungeons and Dragons Online tells tales of the White Plume Mountain", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=White_Plume_Mountain&oldid=1127497722, Role-playing game supplements introduced in 1979, Short description is different from Wikidata, Articles with unsourced statements from February 2019, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 15 December 2022, at 01:50. It was a fun character moment, and I very much wish I had thought of similar things for Wave and Whelm! The ceiling is 50 feet above the level of the platforms. aeakett The beautiful thing about any adventure is that it is not just the setting, mechanics, or build, but its the table that makes it wondrous. Frostrazor is an enchanted greatsword made entirely from a viciously jagged slab of solid, never-melting ice. Be the first one to, Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). Schick wrote the module while applying for a job with TSR. Discord developer chat. Was hoping to drop you a line. White Plume Mountain is a D&D adventure for four 7th-level player characters (PCs) that utilizes the new material in Weapons of Legacy. We need your help to expand the catalog and ensure each entry is reasonably accurate. I think the DM either needs to communicate this during character creation or be willing to hand wave this aspect of the mechanics. $. Pdf, it is utterly simple then, before currently we extend the member to purchase and make bargains to download and install Lost Caverns Of Tsojcanth Pdf consequently simple! Recently, Ive been playing more than writing about D&D, hence the long gap between posts. (LogOut/ NPCs of Note. [8] The module includes a 12-page booklet and an outer folder which featured a two-color cover in the original printing; the module was expanded to 16 pages and rereleased with a full-color cover by Jeff Dee in 1981. Disclaimer: All information listed on this website comes with absolutely no warranty and may be incomplete or outright wrong. Search the history of over 804 billion It is known for the three artifacts that can be obtained from it: Wave, Whelm and Blackrazor. It takes some getting used to and may jar with your previous adventure style in a campaign. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. That should give you an idea of what you are dealing with. . In the Greyhawk timeline, the events in the module are assumed to occur 20 years after the events described in the original S2 - White Plume Mountain adventure. grants the same benefits as the first and also reduces the. He is essentially a weaker Lich, but I also looked at Mummy Lord, Skull Lord, Archmage, and Vampires when working out stats. I also cannot forget my other delver-in-arms friends, Cinder and Kreeth! Three artifact weapons have gone missing and you adventurers have been sent after them. I loved how creative the dungeon is; it is full of riddles, puzzles, and traps to navigate. It will likely consist of two Paladins, a Wizard, a Valor Bard and perhaps another Wizard or a Draconic Sorcerer. I went with a dex-based fighter, so I wasnt able to heft things out of the way or force sticky levers, and because we socialed our way out of most combat encounters, I think I only used my +9 attack once or twice. Years later, Return to White Plume Mountain (1998) would much more fully connect up Schick's famous module with Gygax's world. Griffis found the background interesting, namely Keraptis having stolen the magical weapons from prominent dealers, and the player having been hired to get them back, with only a cryptic poem to help. 5th Edition Level 8 14 pages. White Plume Mountain (via our group) left me wanting to explore all the stories that brought us here and all the stories that will take place after! White Plume Mountain: A Mountain of Fun. (LogOut/ Ranked the 9th greatest Dungeons and Dragons adventure of all time by 2004s Dungeon magazine, it is a game that requires brute force and creative solutions in order to find three very cool sentient weapons. [2] The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. Well, not RetConning that. Its not a hex crawl and there isnt the frustration of just not being able to figure out which way to go to progress the session. Around the first corner you will encounter a group of Ogres, including Ogre Brutes and an Ogre Shaman. Soon I will be running White Plume Mountain as a one shot with my regular group. Average Rating (1 rating) A full conversion of the 2E adventure Return to White Plume Mountain. View the Adventure. Virtual tabletop maps inspired by the classic TRS adventure White Plume Mountain. Keraptis. The one significant piece that is missing is a final fight with the wizard Keraptis. [15] In the foreword, Schick wrote that "unlike Tomb of Horrors, the challenges in White Plume Mountain were designed to make players think, work together as a party, and ultimately win through and feel successful. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. The only thing I would change is my character choice. They have a copy of Keraptis's note about the stolen artifacts it's a couple of hundred years old. Dungeon Crawl Classics: The Game That Finally Won MyHeart, Review: Shadow of the Beakmen (Dungeon CrawlClassics), Savage Worlds: The System I Wish Id Discovered YearsAgo, Tips to help improve your Play-by-Post RPG campaign, 5th Edition to Dungeon Crawl Classics: A Transition, Savage Worlds: The System I Wish I'd Discovered Years Ago, Review: Shadow of the Beakmen (Dungeon Crawl Classics), Dungeon Crawl Classics: The Game That Finally Won My Heart, Review: Mini-Dungeon Tome for Fantasy Grounds, Follow Return of the Dungeon Master on WordPress.com. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on WhatsApp (Opens in new window), Return of the Return of the DungeonMaster. Keraptis' note, taunting the weapons' former owners. He describes the story arc, where the adventurers are hired to retrieve three magic items, as similar to the A-Team or The Equalizer: "You've been hired to help when no one else has been able." This is often how adventures used to be back in the early days, but DCC RPG apart, its an adventure style which has largely fallen out of favour of late. Well said Florence. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top. Requires the original adventure to run. My players were very invested in socializing with any characters they met along the way, so I made all humanoids in the dungeon former treasure seekers who had been forced to guard the weapons they once sought. Return to White Plume Mountain details a lonely volcanic spire and the inhabited spaces inside it. Going in to this, we were warned this would be a no-holds-barred slog, and the impetus was to explore traps as a DM. There will be hints about where to find Blackrazor and Wave (in other dungeons) in White Plume Mountain. Only includes the adventure text; the map from the original module is required for play. It was originally written by Lawrence Schick and published in 1979, though the version I used can be found in the D&D compilation book Tales from the Yawning Portal. It wasn't until August 2017 before Return to White Plume Mountain 5E Conversion, DM's Guide to the Dragon of Icespire Keep. This challenge, much to the credit of our DM, became a great experience. It really brought out the creativity in my players, and they used their skills and spells in unique ways to survive. Moreover, I was impressed by how often resolving something in a non-combat way through role-play (not just dice numbers) was encouraged throughout. [4], Denmead commented on several of the adventure's encounters. Some of the yarns overheard by Durnan, the . That works really well with the main thrust of WPM being about the recovery of three magical items. Granted, the original map should have been drawn as 5 squares. You can use cities of the south and west. White Plume Mountain Realistic VTT Maps. I should have known better. Dungeon Crawl: Undermountain: The Lost Level, Dungeon Crawl: Undermountain: Maddgoth's Castle, Player's Guide to the Dragonlance Campaign, More Leaves From the Inn of the Last Home, Defilers and Preservers: The Wizards of Athas, Monstrous Compendium Appendix: Terrors of the Desert, Monstrous Compendium Appendix II: Terrors Beyond Tyr, Van Richten's Monster Hunter's Compendium Volume One, Van Richten's Monster Hunter's Compendium Volume Two, Van Richten's Monster Hunter's Compendium Volume Three, Monstrous Compednium Appendix II: Children of the Night, Monstrous Compendium Appendix III: Creatures of Darkness, Blood Spawn: Creatures of Light and Shadow, Poor Wizard's Almanac III & Book of Facts, The New Adventures of Fafhrd and Gray Mouser, Lankhmar: City of Adventure (2nd Edition), The "Dwarven" Quest for the Rod of Seven Parts, A Player's Guide to the Living City Campaign, Living City Campaign Procampur City Expansion Packet. Required fields are marked *. The revised module is designed for characters of the seventh level of experience. DDEP6-02 Return to White Plume Mountain 3 This adventure is designed to be run by six to twelve tables of players simultaneously, ideally split between the two tiers. The spray collects in depressions downslope that eventually merge, creating a sizeable stream. My main question is the geyser room with the handing wooden disks. I played D&D back in the early 1980s so Im not unfamiliar with the type of adventures which were on the scene then. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its recently acquired "TSR" imprint. Allows the party a one-time opportunity to buy and sell gear and magic items during the adventure. White Plume Mountain runs very well as three independent adventures, one for each of the three main wings. Requires the original adventure to run. the site went live. If you are author or own the copyright of this book, please report to us by using this DMCA on April 25, 2014. Is the vile wizard immortal after all? Recently, I've been playing more than writing about D&D, hence the long gap between posts. They see traps everywhere, even when there arent any. I really enjoyed this module. Language links are at the top of the page across from the title. Encounters are varied and each presents its own challenges. And White Plume Mountain is the most D&D adventure of all time. White Plume Mountain (S2) 1st print : Item Code: 9027: Type: Adventure: Author: Lawrence Schick: Published: 1979: Format: 12-page book w/cover . White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. Given undead life by Kyuss, Dragotha soon became the Wormgod's greatest servant. White Plume Mountain is one of the classic AD&D adventures from the early days of the game. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis. Luckily, the party had just hit level 8 and it turned out that this level was ideal for White Plume Mountain from Tales from the Yawning Portal. Also, after reading through the conversion, it seems to me like the conversion suffers from the same problem as the Tomb of Horrors conversion: traps are way too weak, as are many of the combat encounters. PDF. Return to white plume mountain pdf - to white plume mountain pdf Return to White Plume Mountain is an . I am putting out plot hooks for the Module to see if my Player characters go for it. In many cases, we have no way to verify that the data we show for an adventure accurately represents the adventure's content. Oops. A final challenge on departing is an encounter with two to four efreet if the characters have succeeded in taking two or three of the magical weapons. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. and help implement new features or join our White Plume Mountain is the fourth adventure in Tales From the Yawning Portal by . There was so much freedom to play in ways that were offbeat, fun, guilt-free, and rewarded us for ingenuity! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Reviewing White Plume Mountain, a D&D 5e Dungeon. In 2016, I rediscovered the joys of tabletop role-playing games. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume . The floor is 50ft below you. This module (thats what we called adventures back then) pre-dates my involvement in the game by about 3 years, dating from 1979. 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